Home
last modified time | relevance | path

Searched refs:Texture (Results 1 – 12 of 12) sorted by relevance

/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
Dcompressedtex.adoc31 BC1, BC2 and BC3 formats are described in "`S3TC Compressed Texture Image
33 BC4 and BC5 are described in the "`RGTC Compressed Texture Image Formats`"
35 BC6H and BC7 are described in the "`BPTC Compressed Texture Image Formats`"
42 2+^| Formats described in the "`S3TC Compressed Texture Image Formats`" chapter
51 2+^| Formats described in the "`RGTC Compressed Texture Image Formats`" chapter
56 2+^| Formats described in the "`BPTC Compressed Texture Image Formats`" chapter
68 The following formats are described in the "`ETC2 Compressed Texture Image
92 ASTC formats are described in the "`ASTC Compressed Texture Image Formats`"
198 PVRTC formats are described in the "`PVRTC Compressed Texture Image
DVK_IMG_format_pvrtc.adoc19 specific to Imagination Technologies PowerVR Texture compression format
DVK_EXT_debug_marker.adoc52 .pObjectName = "Brick Diffuse Texture",
58 // Image 'Brick Diffuse Texture' (0xc0dec0dedeadbeef) is used in a
DVK_EXT_texture_compression_astc_hdr.adoc21 Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile.
DVK_EXT_debug_utils.adoc174 .pObjectName = "Brick Diffuse Texture",
180 // Image 'Brick Diffuse Texture' (0xc0dec0dedeadbeef) is used in a
Dspirvenv.adoc1861 code:Texture code:Sampled code:Image and code:Weight code:Image
1916 code:Texture code:Image and code:Box code:Size parameters must: be
/hardware/google/aemu/snapshot/include/snapshot/
DTextureSaver.h81 struct Texture { struct
88 std::vector<Texture> textures;
/hardware/google/aemu/snapshot/
DTextureSaver.cpp50 [texId](FileIndex::Texture& tex) { in saveTexture()
82 for (const FileIndex::Texture& b : mIndex.textures) { in writeIndex()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles31_only.entries100 ## Texture LOD queries
/hardware/google/gfxstream/third-party/astc-encoder/
DREADME.md3 This is the official repository for the Arm® Adaptive Scalable Texture
/hardware/google/gfxstream/codegen/gles2/
Dgles2.in226 ## Texture compression with ETC2 (already implemented)
560 # Texture LOD queries
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Dformats.adoc1405 | etext:ETC2 | Ericsson Texture Compression. See <<appendix-compressedtex-etc2>>.
1407 | etext:ASTC | Adaptive Scalable Texture Compression (LDR Profile). See <<appendix-compress…