Searched refs:Texture (Results 1 – 12 of 12) sorted by relevance
31 BC1, BC2 and BC3 formats are described in "`S3TC Compressed Texture Image33 BC4 and BC5 are described in the "`RGTC Compressed Texture Image Formats`"35 BC6H and BC7 are described in the "`BPTC Compressed Texture Image Formats`"42 2+^| Formats described in the "`S3TC Compressed Texture Image Formats`" chapter51 2+^| Formats described in the "`RGTC Compressed Texture Image Formats`" chapter56 2+^| Formats described in the "`BPTC Compressed Texture Image Formats`" chapter68 The following formats are described in the "`ETC2 Compressed Texture Image92 ASTC formats are described in the "`ASTC Compressed Texture Image Formats`"198 PVRTC formats are described in the "`PVRTC Compressed Texture Image
19 specific to Imagination Technologies PowerVR Texture compression format
52 .pObjectName = "Brick Diffuse Texture",58 // Image 'Brick Diffuse Texture' (0xc0dec0dedeadbeef) is used in a
21 Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile.
174 .pObjectName = "Brick Diffuse Texture",180 // Image 'Brick Diffuse Texture' (0xc0dec0dedeadbeef) is used in a
1861 code:Texture code:Sampled code:Image and code:Weight code:Image1916 code:Texture code:Image and code:Box code:Size parameters must: be
81 struct Texture { struct88 std::vector<Texture> textures;
50 [texId](FileIndex::Texture& tex) { in saveTexture()82 for (const FileIndex::Texture& b : mIndex.textures) { in writeIndex()
100 ## Texture LOD queries
3 This is the official repository for the Arm® Adaptive Scalable Texture
226 ## Texture compression with ETC2 (already implemented)560 # Texture LOD queries
1405 | etext:ETC2 | Ericsson Texture Compression. See <<appendix-compressedtex-etc2>>.1407 | etext:ASTC | Adaptive Scalable Texture Compression (LDR Profile). See <<appendix-compress…