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Searched refs:VK_ACCESS_2_SHADER_STORAGE_READ_BIT (Results 1 – 6 of 6) sorted by relevance

/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Dexecutiongraphs.adoc330 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT and
393 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT and
456 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT access flag.
465 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT and
550 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT access flag.
559 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT and
Dsynchronization.adoc1000 * ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT specifies read access to a
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/commonvalidity/
Daccess_mask_2_common.adoc52 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT, pname:{stageMaskName} must:
/hardware/google/gfxstream/common/vulkan/include/vulkan/
Dvulkansc_enums.hpp3089 eShaderStorageRead = VK_ACCESS_2_SHADER_STORAGE_READ_BIT,
Dvulkan_enums.hpp4440 eShaderStorageRead = VK_ACCESS_2_SHADER_STORAGE_READ_BIT,
/hardware/google/gfxstream/guest/mesa/include/vulkan/
Dvulkan_core.h6668 static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 0x200000000ULL; variable