Searched refs:VK_ACCESS_2_SHADER_STORAGE_READ_BIT (Results 1 – 6 of 6) sorted by relevance
330 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT and393 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT and456 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT access flag.465 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT and550 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT access flag.559 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT and
1000 * ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT specifies read access to a
52 ename:VK_ACCESS_2_SHADER_STORAGE_READ_BIT, pname:{stageMaskName} must:
3089 eShaderStorageRead = VK_ACCESS_2_SHADER_STORAGE_READ_BIT,
4440 eShaderStorageRead = VK_ACCESS_2_SHADER_STORAGE_READ_BIT,
6668 static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 0x200000000ULL; variable