Searched refs:__size_uniformBlockName (Results 1 – 1 of 1) sorted by relevance
6078 const unsigned int __size_uniformBlockName = (strlen(uniformBlockName) + 1); in glGetUniformBlockIndex_enc() local6081 const size_t sizeWithoutChecksum = 8 + 4 + __size_uniformBlockName + 1*4; in glGetUniformBlockIndex_enc()6090 memcpy(ptr, &__size_uniformBlockName, 4); ptr += 4; in glGetUniformBlockIndex_enc()6091 memcpy(ptr, uniformBlockName, __size_uniformBlockName);ptr += __size_uniformBlockName; in glGetUniformBlockIndex_enc()6213 const unsigned int __size_uniformBlockName = ((uniformBlockName != NULL) ? bufSize : 0); in glGetActiveUniformBlockName_enc() local6228 memcpy(ptr, &__size_uniformBlockName, 4); ptr += 4; in glGetActiveUniformBlockName_enc()6238 stream->readback(uniformBlockName, __size_uniformBlockName); in glGetActiveUniformBlockName_enc()6239 if (useChecksum) checksumCalculator->addBuffer(uniformBlockName, __size_uniformBlockName); in glGetActiveUniformBlockName_enc()