Searched refs:allowed_stages (Results 1 – 1 of 1) sorted by relevance
1255 VkShaderStageFlagBits allowed_stages; in vk_graphics_pipeline_state_fill() local1257 allowed_stages = VK_SHADER_STAGE_ALL_GRAPHICS | in vk_graphics_pipeline_state_fill()1261 allowed_stages = 0; in vk_graphics_pipeline_state_fill()1268 allowed_stages |= (VK_SHADER_STAGE_VERTEX_BIT | in vk_graphics_pipeline_state_fill()1281 allowed_stages |= VK_SHADER_STAGE_FRAGMENT_BIT; in vk_graphics_pipeline_state_fill()1287 allowed_stages = 0; in vk_graphics_pipeline_state_fill()1291 state->shader_stages |= info->pStages[i].stage & allowed_stages; in vk_graphics_pipeline_state_fill()