Searched refs:bindedTex (Results 1 – 1 of 1) sorted by relevance
722 GLuint bindedTex = mCtx->getBindedTexture(GL_TEXTURE0 + i, GL_TEXTURE_2D); in drawTexOES() local723 ObjectLocalName tex = mCtx->getTextureLocalName(GL_TEXTURE_2D, bindedTex); in drawTexOES()839 auto bindedTex = mCtx->getBindedTexture(GL_TEXTURE_2D); in preDrawTextureUnitEmulation() local840 ObjectLocalName tex = mCtx->getTextureLocalName(GL_TEXTURE_2D, bindedTex); in preDrawTextureUnitEmulation()