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Searched refs:cleanupProcGLObjects_locked (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/
DFrameBuffer.cpp1462 cleanupProcGLObjects_locked(puid); in cleanupProcGLObjects()
1485 std::vector<HandleType> FrameBuffer::cleanupProcGLObjects_locked(uint64_t puid, bool forced) { in cleanupProcGLObjects_locked() function in gfxstream::FrameBuffer
2395 auto cleanupHandles = cleanupProcGLObjects_locked( in onLoad()
2403 cleanupProcGLObjects_locked(m_procOwnedColorBuffers.begin()->first, true); in onLoad()
2410 cleanupProcGLObjects_locked(m_procOwnedEmulatedEglImages.begin()->first, true); in onLoad()
2415 auto cleanupHandles = cleanupProcGLObjects_locked( in onLoad()
DFrameBuffer.h682 std::vector<HandleType> cleanupProcGLObjects_locked(uint64_t puid,