Home
last modified time | relevance | path

Searched refs:createShader (Results 1 – 5 of 5) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureResize.cpp164 static GLuint createShader(GLenum type, std::initializer_list<const char*> source) { in createShader() function
192 GLuint vShader = createShader(GL_VERTEX_SHADER, { in attachShaders()
196 GLuint fShader = createShader(GL_FRAGMENT_SHADER, { in attachShaders()
452 createShader(GL_VERTEX_SHADER, {kGenericVertexShaderSource}); in GenericResizer()
454 createShader(GL_FRAGMENT_SHADER, {kGenericFragmentShaderSource}); in GenericResizer()
DTextureDraw.cpp36 GLuint createShader(GLint shaderType, const char* shaderText) { in createShader() function
197 mVertexShader = createShader(GL_VERTEX_SHADER, kVertexShaderSource); in TextureDraw()
198 mFragmentShader = createShader(GL_FRAGMENT_SHADER, kFragmentShaderSource); in TextureDraw()
/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.h47 GLuint createShader(GLuint shader, GLenum shaderType);
DGLSnapshot.cpp104 GLuint GLSnapshotState::createShader(GLuint shader, GLenum shaderType) { in createShader() function in gfxstream::gl::snapshot::GLSnapshotState
/hardware/google/gfxstream/host/gl/gles2_dec/
DGLESv2Decoder.cpp721 GLuint emuName = ctx->m_snapshot->createShader(shader, shaderType); in s_glCreateShader()