Searched refs:in_states (Results 1 – 2 of 2) sorted by relevance
111 std::function<void(const std::string &, const std::vector<State> &in_states)> in registerStatesUpdateCallback()119 const std::vector<State> &in_states) { in registerCallbackByStates() argument137 if (!in_states.empty()) { in registerCallbackByStates()138 toRegister->mStates = in_states; in registerCallbackByStates()139 mStatesUpdateCallback(in_entityName, in_states); in registerCallbackByStates()
60 const std::vector<State> &in_states) override { in registerCallbackByStates() argument61 return mEnclosed->registerCallbackByStates(in_entityName, in_cb, in_states); in registerCallbackByStates()92 const std::vector<State> &in_states);