Searched refs:is_game (Results 1 – 3 of 3) sorted by relevance
177 uint32_t is_game : 1; //!< This flag shall be set by client to indicate that this layer member
772 layer->flags.is_game = true; in BuildLayerStack()778 !layer->flags.is_game) { in BuildLayerStack()
296 if (layer->flags.is_game) { in BuildLayerStackStats()