Home
last modified time | relevance | path

Searched refs:ivec3 (Results 1 – 16 of 16) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/shaders/
DCommon.comp44 ivec2 getPos1DArray(ivec3 pos) { return pos.xz; }
45 ivec3 getPos2DArray(ivec3 pos) { return pos; }
46 ivec3 getPos3D(ivec3 pos) { return pos; }
DEtc2ShaderLib.comp101 ivec3 _clamp(ivec3 x) { return ivec3(clamp(x, 0, 255)); }
103 ivec4[16] etc2_T_H_index(ivec3[4] clrTable, uint low, bool isPunchthroughAlpha, bool opaque) {
134 ivec3 clrTable[4];
135 clrTable[0] = ivec3(r1, g1, b1);
136 clrTable[1] = ivec3(_clamp(int(r2) + intenseMod), _clamp(int(g2) + intenseMod),
138 clrTable[2] = ivec3(r2, g2, b2);
139 clrTable[3] = ivec3(_clamp(int(r2) - intenseMod), _clamp(int(g2) - intenseMod),
146 ivec3 rgb1, rgb2;
159 ivec3 clrTable[4];
160 clrTable[0] = _clamp(ivec3(rgb1) + intenseMod);
[all …]
DEacR11Snorm.comp30 ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
39 imageStore(u_image1, WITH_TYPE(getPos)(ivec3(pos.xy * 4 + ivec2(x, y), pos.z)),
DEacR11Unorm.comp30 ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
39 imageStore(u_image1, WITH_TYPE(getPos)(ivec3(pos.xy * 4 + ivec2(x, y), pos.z)),
DEtc2RGBA8.comp30 ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
42 imageStore(u_image1, WITH_TYPE(getPos)(ivec3(pos.xy * 4 + ivec2(x, y), pos.z)),
DEacRG11Snorm.comp30 ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
41 imageStore(u_image1, WITH_TYPE(getPos)(ivec3(pos.xy * 4 + ivec2(x, y), pos.z)),
DEacRG11Unorm.comp30 ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
42 imageStore(u_image1, WITH_TYPE(getPos)(ivec3(pos.xy * 4 + ivec2(x, y), pos.z)),
DEtc2RGB8.comp30 ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
43 imageStore(u_image1, WITH_TYPE(getPos)(ivec3(pos.xy * 4 + ivec2(x, y), pos.z)),
DAstcToRgb.comp25 uvec4 astcBlock = imageLoad(srcImage, WITH_TYPE(getPos)(ivec3(blockPos, layer))).wzyx;
28 imageStore(dstImage, WITH_TYPE(getPos)(ivec3(texelPos, layer)), texel);
DAstcToBc3.comp91 astcBlock = imageLoad(srcImage, WITH_TYPE(getPos)(ivec3(blockPos, layer))).wzyx;
155 ivec3 dx = ivec3(rgbColor) - ivec3(avgColor);
258 imageStore(dstImage, WITH_TYPE(getPos)(ivec3(texelCoord / 4, layer)), result);
DAstc.comp888 ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
898 WITH_TYPE(getPos)(ivec3(pos.xy * u_pushConstant.blockSize + ivec2(x, y), pos.z)),
DAstcDecompressor.glsl294 const ivec3 deltas = {0, 3, 5};
457 int sum(ivec3 v) { return v.x + v.y + v.z; }
DAstcNew.comp294 const ivec3 deltas = {0, 3, 5};
457 int sum(ivec3 v) { return v.x + v.y + v.z; }
/hardware/google/gfxstream/third-party/glm/include/glm/detail/
Dtype_vec.hpp498 typedef lowp_ivec3 ivec3; typedef
502 typedef mediump_ivec3 ivec3; typedef
513 typedef highp_ivec3 ivec3; typedef
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_AMD_shader_fragment_mask.adoc74 fragMask = fragmentMaskFetchAMD(is2DMSArray, ivec3(2, 3, 1));
76 fragOne += fragmentFetchAMD(is2DMSArray, ivec3(2, 3, 1), fragIndex);
/hardware/google/gfxstream/third-party/glm/include/glm/gtx/
Dtype_aligned.hpp247 GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16);