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Searched refs:kFragmentShaderSource (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp97 const char kFragmentShaderSource[] = variable
198 mFragmentShader = createShader(GL_FRAGMENT_SHADER, kFragmentShaderSource); in TextureDraw()
DTextureResize.cpp109 const char kFragmentShaderSource[] = variable
197 factorDefine, dimensionDefine, kCommonShaderSource, kFragmentShaderSource in attachShaders()