Searched refs:lut_state (Results 1 – 1 of 1) sorted by relevance
1103 DRMPlaneLutState *lut_state = nullptr; in ResetColorLUTState() local1107 lut_state = &dgm_1d_lut_gc_state_; in ResetColorLUTState()1111 lut_state = &dgm_1d_lut_igc_state_; in ResetColorLUTState()1115 lut_state = &vig_1d_lut_igc_state_; in ResetColorLUTState()1119 lut_state = &vig_3d_lut_gamut_state_; in ResetColorLUTState()1127 if (*lut_state == kInactive) { in ResetColorLUTState()1136 if (*lut_state == kActive && requested_crtc_id_ == 0) { in ResetColorLUTState()1138 } else if (*lut_state == kDirty && requested_crtc_id_ != 0) { in ResetColorLUTState()1148 GetColorLutString(lut_type), *lut_state, target_state); in ResetColorLUTState()1150 *lut_state = target_state; in ResetColorLUTState()