Searched refs:mEglContext (Results 1 – 3 of 3) sorted by relevance
/hardware/google/gfxstream/host/gl/ |
D | EmulationGl.cpp | 333 emulationGl->mEglContext = s_egl.eglCreateContext(emulationGl->mEglDisplay, in create() 337 if (emulationGl->mEglContext == EGL_NO_CONTEXT) { in create() 350 emulationGl->mEglContext, in create() 472 emulationGl->mEglContext, in create() 483 emulationGl->mEglContext, in create() 515 if (mEglContext != EGL_NO_CONTEXT) { in ~EmulationGl() 516 s_egl.eglDestroyContext(mEglDisplay, mEglContext); in ~EmulationGl() 517 mEglContext = EGL_NO_CONTEXT; in ~EmulationGl() 527 mEglDisplay, mEglConfig, mEglContext, getGlesMaxContextAttribs(), mWidth, mHeight))); in createFakeWindowSurface() 601 mEglContext, in createWindowSurface()
|
D | EmulationGl.h | 164 EGLContext mEglContext = EGL_NO_CONTEXT; variable
|
/hardware/google/gfxstream/host/ |
D | FrameBuffer.cpp | 3372 return m_emulationGl->mEglContext; in getContext()
|