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Searched refs:mEglContext (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/
DEmulationGl.cpp333 emulationGl->mEglContext = s_egl.eglCreateContext(emulationGl->mEglDisplay, in create()
337 if (emulationGl->mEglContext == EGL_NO_CONTEXT) { in create()
350 emulationGl->mEglContext, in create()
472 emulationGl->mEglContext, in create()
483 emulationGl->mEglContext, in create()
515 if (mEglContext != EGL_NO_CONTEXT) { in ~EmulationGl()
516 s_egl.eglDestroyContext(mEglDisplay, mEglContext); in ~EmulationGl()
517 mEglContext = EGL_NO_CONTEXT; in ~EmulationGl()
527 mEglDisplay, mEglConfig, mEglContext, getGlesMaxContextAttribs(), mWidth, mHeight))); in createFakeWindowSurface()
601 mEglContext, in createWindowSurface()
DEmulationGl.h164 EGLContext mEglContext = EGL_NO_CONTEXT; variable
/hardware/google/gfxstream/host/
DFrameBuffer.cpp3372 return m_emulationGl->mEglContext; in getContext()