Searched refs:mMaskWidth (Results 1 – 2 of 2) sorted by relevance
405 mMaskTextureWidth = mMaskWidth; in drawImpl()418 GL_TEXTURE_2D, 0, (mMaskTextureWidth - mMaskWidth) / 2, in drawImpl()419 (mMaskTextureHeight - mMaskHeight) / 2, mMaskWidth, in drawImpl()433 static_cast<float>(mMaskWidth) * scale[0]; in drawImpl()505 mMaskWidth = width; in setScreenMask()
87 int mMaskWidth; variable