Searched refs:mQuadVertexBuffer (Results 1 – 2 of 2) sorted by relevance
106 GLuint mQuadVertexBuffer = 0; variable
800 s_gles2.glGenBuffers(1, &mQuadVertexBuffer); in createYUVGLFullscreenQuad()812 s_gles2.glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); in createYUVGLFullscreenQuad()1078 mQuadVertexBuffer, in drawConvertFromFormat()1106 if (mQuadVertexBuffer) s_gles2.glDeleteBuffers(1, &mQuadVertexBuffer); in reset()1116 mQuadVertexBuffer = 0; in reset()