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Searched refs:mShaderState (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp85 GLShaderState& shaderState = mShaderState[it.first]; in restore()
108 mShaderState[shaderName].type = shaderType; in createShader()
109 mShaderState[shaderName].source = ""; in createShader()
110 mShaderState[shaderName].compileStatus = false; in createShader()
120 mShaderState[mProgramNamesBack[shader]].source = std::string(string); in shaderString()
DGLSnapshot.h70 std::map<GLuint, GLShaderState> mShaderState; variable