Searched refs:mVertexShader (Results 1 – 2 of 2) sorted by relevance
180 : mVertexShader(0), in TextureDraw()197 mVertexShader = createShader(GL_VERTEX_SHADER, kVertexShaderSource); in TextureDraw()201 s_gles2.glAttachShader(mProgram, mVertexShader); in TextureDraw()481 if (mVertexShader) { in ~TextureDraw()482 s_gles2.glDeleteShader(mVertexShader); in ~TextureDraw()
69 GLuint mVertexShader; variable