Searched refs:m_active_texture_unit (Results 1 – 1 of 1) sorted by relevance
190 GL_TEXTURE0 + m_active_texture_unit)); in changedStateCheck()194 gl->glActiveTexture(GL_TEXTURE0 + m_active_texture_unit); in stateChange()204 m_active_texture_unit = unit; in useTextureUnit()210 m_active_texture_unit = 0; in useTextureUnit()215 GLuint m_active_texture_unit; member in gfxstream::gl::__anon3c1a75ee0111::SnapshotGlTextureUnitActiveTest