Searched refs:m_defaultFBOReadBuffer (Results 1 – 2 of 2) sorted by relevance
561 m_defaultFBOReadBuffer = static_cast<GLenum>(stream->getBe32()); in GLEScontext()734 stream->putBe32(m_defaultFBOReadBuffer); in onSave()2374 if (m_defaultFBOReadBuffer != GL_COLOR_ATTACHMENT0) { in initDefaultFBO()2375 dispatcher().glReadBuffer(m_defaultFBOReadBuffer); in initDefaultFBO()3268 m_defaultFBOReadBuffer = buffer; in setDefaultFBOReadBuffer()
656 GLenum m_defaultFBOReadBuffer = GL_COLOR_ATTACHMENT0; variable