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Searched refs:m_texState (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp410 m_texState = new textureUnitState[m_maxTexUnits]; in init()
414 m_texState[i][j].texture = 0; in init()
415 m_texState[i][j].enabled = GL_FALSE; in init()
553 m_texState = new textureUnitState[m_maxTexUnits]; in GLEScontext()
554 stream->read(m_texState, sizeof(textureUnitState) * m_maxTexUnits); in GLEScontext()
626 delete[] m_texState; in ~GLEScontext()
627 m_texState = nullptr; in ~GLEScontext()
727 stream->write(m_texState, sizeof(textureUnitState) * m_maxTexUnits); in onSave()
795 textureTargetState& texState = m_texState[i][j]; in postLoadRestoreCtx()
1549 return m_texState[m_activeTexture][GLTextureTargetToLocal(item)].enabled; in isEnabled()
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/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h683 textureUnitState* m_texState = nullptr; variable