Searched refs:m_texState (Results 1 – 2 of 2) sorted by relevance
410 m_texState = new textureUnitState[m_maxTexUnits]; in init()414 m_texState[i][j].texture = 0; in init()415 m_texState[i][j].enabled = GL_FALSE; in init()553 m_texState = new textureUnitState[m_maxTexUnits]; in GLEScontext()554 stream->read(m_texState, sizeof(textureUnitState) * m_maxTexUnits); in GLEScontext()626 delete[] m_texState; in ~GLEScontext()627 m_texState = nullptr; in ~GLEScontext()727 stream->write(m_texState, sizeof(textureUnitState) * m_maxTexUnits); in onSave()795 textureTargetState& texState = m_texState[i][j]; in postLoadRestoreCtx()1549 return m_texState[m_activeTexture][GLTextureTargetToLocal(item)].enabled; in isEnabled()[all …]
683 textureUnitState* m_texState = nullptr; variable