Searched refs:m_valid (Results 1 – 4 of 4) sorted by relevance
57 m_valid = stream->getByte(); in ShaderParser()79 stream->putByte(m_valid); in onSave()117 m_valid = in convertESSLToGLSL()126 m_valid = false; in convertESSLToGLSL()129 if (!m_valid) { in convertESSLToGLSL()178 return m_valid; in validShader()
85 bool m_valid = true; variable
986 : m_valid( false ) in DispatchLoaderBase()993 VULKAN_HPP_ASSERT( m_valid ); in getVkHeaderVersion()999 bool m_valid = true; member in VULKAN_HPP_NAMESPACE::DispatchLoaderBase
987 : m_valid( false ) in DispatchLoaderBase()994 VULKAN_HPP_ASSERT( m_valid ); in getVkHeaderVersion()1000 bool m_valid = true; member in VULKAN_HPP_NAMESPACE::DispatchLoaderBase