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Searched refs:m_valid (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DShaderParser.cpp57 m_valid = stream->getByte(); in ShaderParser()
79 stream->putByte(m_valid); in onSave()
117 m_valid = in convertESSLToGLSL()
126 m_valid = false; in convertESSLToGLSL()
129 if (!m_valid) { in convertESSLToGLSL()
178 return m_valid; in validShader()
DShaderParser.h85 bool m_valid = true; variable
/hardware/google/gfxstream/common/vulkan/include/vulkan/
Dvulkansc.hpp986 : m_valid( false ) in DispatchLoaderBase()
993 VULKAN_HPP_ASSERT( m_valid ); in getVkHeaderVersion()
999 bool m_valid = true; member in VULKAN_HPP_NAMESPACE::DispatchLoaderBase
Dvulkan.hpp987 : m_valid( false ) in DispatchLoaderBase()
994 VULKAN_HPP_ASSERT( m_valid ); in getVkHeaderVersion()
1000 bool m_valid = true; member in VULKAN_HPP_NAMESPACE::DispatchLoaderBase