/hardware/google/gfxstream/host/vulkan/ |
D | Compositor.vert | 5 mat4 posTransform; 6 mat4 texcoordTransform;
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D | Compositor.frag | 6 mat4 posTransform; 7 mat4 texcoordTransform;
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D | CompositorVk.h | 87 alignas(16) glm::mat4 positionTransform; 88 alignas(16) glm::mat4 texCoordTransform;
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D | CompositorVk.cpp | 1043 glm::translate(glm::mat4(1.0f), in buildCompositionVk() 1045 glm::scale(glm::mat4(1.0f), glm::vec3(posScaleX, posScaleY, 1.0f)), in buildCompositionVk() 1047 glm::translate(glm::mat4(1.0f), in buildCompositionVk() 1049 glm::scale(glm::mat4(1.0f), in buildCompositionVk() 1051 glm::rotate(glm::mat4(1.0f), texcoordRotation, glm::vec3(0.0f, 0.0f, 1.0f)), in buildCompositionVk()
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/hardware/google/gfxstream/host/tests/ |
D | HelloTriangleImp.cpp | 88 glm::mat4 rot = in draw() 89 glm::rotate(glm::mat4(), mTime, glm::vec3(0.0f, 0.0f, 1.0f)); in draw()
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/hardware/interfaces/graphics/composer/2.2/utils/vts/ |
D | ReadbackVts.cpp | 87 const mat4 translation = mat4::translate( in toRenderEngineLayerSettings() 91 const mat4 scale = mat4::scale(vec4(mTransform & Transform::FLIP_H ? -1.0f : 1.0f, in toRenderEngineLayerSettings() 281 mat4::translate(vec4(translateX, translateY, 0, 1)) * in toRenderEngineLayerSettings() 282 mat4::scale(vec4(scaleX, scaleY, 1.0, 1.0)); in toRenderEngineLayerSettings()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmContext.h | 146 glm::mat4 getProjMatrix(); 147 glm::mat4 getModelviewMatrix(); 148 glm::mat4 getTextureMatrix(); 232 using MatrixStack = std::vector<glm::mat4>; 246 glm::mat4& currMatrix();
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D | GLEScmContext.cpp | 161 mProjMatrices.resize(1, glm::mat4()); in GLEScmContext() 162 mModelviewMatrices.resize(1, glm::mat4()); in GLEScmContext() 163 mTextureMatrices.resize(kMaxTextureUnits, { glm::mat4() }); in GLEScmContext() 637 glm::mat4 GLEScmContext::getProjMatrix() { in getProjMatrix() 641 glm::mat4 GLEScmContext::getModelviewMatrix() { in getModelviewMatrix() 645 glm::mat4 GLEScmContext::getTextureMatrix() { in getTextureMatrix() 649 glm::mat4& GLEScmContext::currMatrix() { in currMatrix() 933 currMatrix() = glm::mat4(); in loadIdentity() 1759 … glm::mat4 rot = glm::rotate(glm::mat4(), 3.14159265358979f / 180.0f * angle, glm::vec3(x, y, z)); in rotatef() 1770 glm::mat4 scale = glm::scale(glm::mat4(), glm::vec3(x, y, z)); in scalef() [all …]
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D | CoreProfileEngine.cpp | 874 glm::mat4 currProjMatrix = mCtx->getProjMatrix(); in preDrawVertexSetup() 875 glm::mat4 currModelviewMatrix = mCtx->getModelviewMatrix(); in preDrawVertexSetup() 876 glm::mat4 currTextureMatrix = mCtx->getTextureMatrix(); in preDrawVertexSetup() 877 glm::mat4 currModelviewMatrixInvTr = glm::inverseTranspose(currModelviewMatrix); in preDrawVertexSetup()
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/hardware/interfaces/graphics/composer/aidl/vts/ |
D | ReadbackVts.cpp | 86 const ::android::mat4 translation = ::android::mat4::translate(::android::vec4( in toRenderEngineLayerSettings() 95 const ::android::mat4 scale = ::android::mat4::scale(::android::vec4( in toRenderEngineLayerSettings() 341 ::android::mat4::translate(::android::vec4(translateX, translateY, 0.0f, 1.0f)) * in toRenderEngineLayerSettings() 342 ::android::mat4::scale(::android::vec4(scaleX, scaleY, 1.0f, 1.0f)); in toRenderEngineLayerSettings()
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/hardware/google/gfxstream/third-party/glm/include/glm/gtx/ |
D | scalar_multiplication.hpp | 66 GLM_IMPLEMENT_SCAL_MULT(mat4)
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D | simd_mat4.inl | 88 mat4 const & m 109 // mat4 operators 517 GLM_FUNC_QUALIFIER mat4 mat4_cast 522 GLM_ALIGN(16) mat4 Result;
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D | simd_mat4.hpp | 144 mat4 mat4_cast(
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D | simd_quat.hpp | 163 mat4 mat4_cast(
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D | type_aligned.hpp | 746 GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16);
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D | simd_quat.inl | 376 GLM_FUNC_QUALIFIER mat4 mat4_cast
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_HUAWEI_cluster_culling_shader.adoc | 120 mat4 mvp_matrix; // mvp matrix. 122 mat4 model_matrix_transpose_inverse; // inverse transpose of model matrix.
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D | VK_NVX_multiview_per_view_attributes.adoc | 79 layout(set = 0, binding = 0) uniform Block { mat4 mvpPerView[2]; } buf;
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/hardware/google/gfxstream/third-party/glm/include/glm/detail/ |
D | type_mat.hpp | 416 typedef mat4x4 mat4; typedef
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/ |
D | fxvertex.adoc | 158 | mat4 | four-component vector | i, i+1, i+2, i+3 | (x, y, z, w), (x, y, z, w), (…
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