Searched refs:maxMeshMultiviewViewCount (Results 1 – 4 of 4) sorted by relevance
222 uint32_t maxMeshMultiviewViewCount;258 * `maxMeshMultiviewViewCount` is the maximum number of views that a mesh shader can render to.
1765 * pname:maxMeshMultiviewViewCount is the maximum number of multiview views1904 * [[limits-maxMeshMultiviewViewCount]] pname:maxMeshMultiviewViewCount is4624 … | slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshMultiviewViewCount …4648 … | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshMultiviewViewCount …5082 | slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshMultiviewViewCount | - | 1 …5106 | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshMultiviewViewCount |…
13177 uint32_t maxMeshMultiviewViewCount; member18034 uint32_t maxMeshMultiviewViewCount; member
8797 … VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesEXT.maxMeshMultiviewViewCount ); in operator ()()8833 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesNV.maxMeshMultiviewViewCount ); in operator ()()