Searched refs:maxMeshWorkGroupCount (Results 1 – 7 of 7) sorted by relevance
33 sname:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupCount[0]38 sname:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupCount[1]43 sname:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupCount[2]
48 sname:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupCount.
211 uint32_t maxMeshWorkGroupCount[3];247 …* `maxMeshWorkGroupCount` indicates the number of workgroups that can be launched for a mesh shade…
1273 slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupCount[0]1278 slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupCount[1]1283 slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupCount[2]
1846 * [[limits-maxMeshWorkGroupCount]] pname:maxMeshWorkGroupCount[3] is the4637 …:uint32_t | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupCount …5095 | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupCount |…
18023 uint32_t maxMeshWorkGroupCount[3]; member
8782 … VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesEXT.maxMeshWorkGroupCount[i] ); in operator ()()