Searched refs:maxUniformName (Results 1 – 1 of 1) sorted by relevance
71 GLint maxUniformName; member131 EXPECT_EQ(m_program_state.maxUniformName, currentState.maxUniformName); in changedStateCheck()220 &ret.maxUniformName); in getProgramState()225 unif.name.resize(ret.maxUniformName); in getProgramState()227 gl->glGetActiveUniform(m_program_name, i, ret.maxUniformName, in getProgramState()