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Searched refs:override2DTextureTarget (Results 1 – 6 of 6) sorted by relevance

/hardware/google/gfxstream/guest/GLESv1/
Dgl.cpp79 ctx->override2DTextureTarget(target); in glEGLImageTargetTexture2DOES()
87 ctx->override2DTextureTarget(target); in glEGLImageTargetTexture2DOES()
/hardware/google/gfxstream/guest/GLESv2/
Dgl2.cpp82 ctx->override2DTextureTarget(target); in glEGLImageTargetTexture2DOES()
89 ctx->override2DTextureTarget(target); in glEGLImageTargetTexture2DOES()
/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp769 ctx->override2DTextureTarget(target); in s_glGetTexParameterfv()
789 ctx->override2DTextureTarget(target); in s_glGetTexParameteriv()
805 ctx->override2DTextureTarget(target); in s_glGetTexParameterxv()
842 ctx->override2DTextureTarget(target); in s_glTexParameterf()
860 ctx->override2DTextureTarget(target); in s_glTexParameterfv()
878 ctx->override2DTextureTarget(target); in s_glTexParameteri()
896 ctx->override2DTextureTarget(target); in s_glTexParameterx()
914 ctx->override2DTextureTarget(target); in s_glTexParameteriv()
932 ctx->override2DTextureTarget(target); in s_glTexParameterxv()
940 void GLEncoder::override2DTextureTarget(GLenum target) in override2DTextureTarget() function in GLEncoder
DGLEncoder.h49 void override2DTextureTarget(GLenum target);
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2517 ctx->override2DTextureTarget(target); in s_glGetTexParameterfv()
2542 ctx->override2DTextureTarget(target); in s_glGetTexParameteriv()
2581 ctx->override2DTextureTarget(target); in s_glTexParameterf()
2604 ctx->override2DTextureTarget(target); in s_glTexParameterfv()
2625 ctx->override2DTextureTarget(target); in s_glTexParameteri()
2865 ctx->override2DTextureTarget(target); in s_glTexImage2D()
2936 ctx->override2DTextureTarget(target); in s_glTexSubImage2D()
3028 ctx->override2DTextureTarget(target); in s_glTexParameteriv()
3041 void GL2Encoder::override2DTextureTarget(GLenum target) in override2DTextureTarget() function in GL2Encoder
3567 ctx->override2DTextureTarget(target); in s_glCompressedTexImage2D()
[all …]
DGL2Encoder.h109 void override2DTextureTarget(GLenum target);