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Searched refs:portrait (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_QCOM_render_pass_transform.adoc27 properly when a device is held in a landscape or portrait orientation.
/hardware/interfaces/input/common/1.0/
Dtypes.hal708 * Looking at the device in standard portrait orientation,
/hardware/qcom/camera/msm8998/QCamera2/HAL/
DQCameraParameters.cpp500 static const char* portrait = "portrait"; variable
2195 if (strcmp(str, portrait) == 0 || strcmp(str, landscape) == 0) { in setOrientation()