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/hardware/google/gfxstream/host/gl/
DDisplaySurfaceGl.cpp40 std::vector<PreviousContextInfo> previousContexts; member
68 auto& previousContexts = sThreadState.previousContexts; in setupContext() local
79 if (!previousContexts.empty()) { in setupContext()
93 previousContexts.push_back( in setupContext()
101 auto& previousContexts = sThreadState.previousContexts; in teardownContext() local
108 if (!previousContexts.empty()) { in teardownContext()
109 newContext = previousContexts.back(); in teardownContext()
110 previousContexts.pop_back(); in teardownContext()
129 bool isBound() const override { return !sThreadState.previousContexts.empty(); } in isBound()