Searched refs:rgba_weight_sum (Results 1 – 1 of 1) sorted by relevance
1111 vfloat4 rgba_weight_sum, in compute_rgbo_vector() argument1116 float X = rgba_weight_sum.lane<0>(); in compute_rgbo_vector()1117 float Y = rgba_weight_sum.lane<1>(); in compute_rgbo_vector()1118 float Z = rgba_weight_sum.lane<2>(); in compute_rgbo_vector()1229 vfloat4 rgba_weight_sum = max(blk.channel_weight * static_cast<float>(texel_count), 1e-17f); in recompute_ideal_colors_1plane() local1230 vfloat4 scale_dir = normalize((rgba_sum / rgba_weight_sum).swz<0, 1, 2>()); in recompute_ideal_colors_1plane()1306 vfloat4 avg = (color_vec_x + color_vec_y) / rgba_weight_sum; in recompute_ideal_colors_1plane()1357 vfloat4 rgbovec = compute_rgbo_vector(rgba_weight_sum, weight_weight_sum, rgbq_sum, psum); in recompute_ideal_colors_1plane()1452 vfloat4 rgba_weight_sum = max(blk.channel_weight * static_cast<float>(texel_count), 1e-17f); in recompute_ideal_colors_2planes() local1549 vfloat4 avg = (color_vec_x + color_vec_y) / rgba_weight_sum; in recompute_ideal_colors_2planes()[all …]