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Searched refs:rotationDegrees (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.h50 bool draw(GLuint texture, float rotationDegrees, float dx, float dy) { in draw() argument
51 return drawImpl(texture, rotationDegrees, dx, dy, false); in draw()
55 bool drawWithOverlay(GLuint texture, float rotationDegrees, float dx, float dy) { in drawWithOverlay() argument
56 return drawImpl(texture, rotationDegrees, dx, dy, true); in drawWithOverlay()
66 bool drawImpl(GLuint texture, float rotationDegrees, float dx, float dy, bool wantOverlay);