Searched refs:samplerLoc (Results 1 – 4 of 4) sorted by relevance
400 GLint samplerLoc = gl->glGetUniformLocation(blitProgram, "tex"); in drawWorker() local429 gl->glUniform1i(samplerLoc, 0); in drawWorker()
708 GLint samplerLoc = gl.glGetUniformLocation(prog, "tex_sampler"); in drawTexOES() local762 gl.glUniform1i(samplerLoc, i); in drawTexOES()
715 GLuint samplerLoc = 0; member
2839 m_blitState.samplerLoc = in setupImageBlitState()3021 gl.glUniform1i(m_blitState.samplerLoc, m_activeTexture); in blitFromReadBufferToTextureFlipped()3147 gl.glUniform1i(m_blitState.samplerLoc, m_activeTexture); in blitFromReadBufferToEGLImage()