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Searched refs:setActiveUniformBlockCountForProgram (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h252 void setActiveUniformBlockCountForProgram(GLuint program, GLint numBlocks);
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp884 void GLSharedGroup::setActiveUniformBlockCountForProgram(GLuint program, GLint count) { in setActiveUniformBlockCountForProgram() function in gfxstream::guest::GLSharedGroup
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp1987 ctx->m_shared->setActiveUniformBlockCountForProgram(program, numBlocks); in updateProgramInfoAfterLink()
5601 ctx->m_shared->setActiveUniformBlockCountForProgram(res, numBlocks); in s_glCreateShaderProgramv()