Searched refs:shaderGroupHandleAlignment (Results 1 – 7 of 7) sorted by relevance
32 sname:VkPhysicalDeviceRayTracingPipelinePropertiesKHR::pname:shaderGroupHandleAlignment49 sname:VkPhysicalDeviceRayTracingPipelinePropertiesKHR::pname:shaderGroupHandleAlignment66 sname:VkPhysicalDeviceRayTracingPipelinePropertiesKHR::pname:shaderGroupHandleAlignment
142 pname:shaderGroupHandleAlignment and pname:maxRayHitAttributeSize255 * Added pname:shaderGroupHandleAlignment property to
492 ** Add shaderGroupHandleAlignment property (#2180,!3875)
2895 * pname:shaderGroupHandleAlignment is the required: alignment in bytes for4716 | code:uint32_t | pname:shaderGroupHandleAlignment | `apiext:VK_KHR_ray_tr…5172 | pname:shaderGroupHandleAlignment | - | 32 | max
17915 uint32_t shaderGroupHandleAlignment; member
9547 …HPP_HASH_COMBINE( seed, physicalDeviceRayTracingPipelinePropertiesKHR.shaderGroupHandleAlignment ); in operator ()()
3239 slink:VkPhysicalDeviceRayTracingPipelinePropertiesKHR::pname:shaderGroupHandleAlignment