Searched refs:shaderState (Results 1 – 1 of 1) sorted by relevance
85 GLShaderState& shaderState = mShaderState[it.first]; in restore() local86 it.second = mGL->glCreateShader(shaderState.type); in restore()87 if (shaderState.source.size()) { in restore()88 GLint len = shaderState.source.size(); in restore()89 const char* source = shaderState.source.c_str(); in restore()93 if (shaderState.compileStatus) { in restore()