Searched refs:state_GL_STENCIL_FAIL (Results 1 – 2 of 2) sorted by relevance
570 GLenum state_GL_STENCIL_FAIL; variable1016 *out = (T)state_GL_STENCIL_FAIL; in getClientStateParameter()
49 state_GL_STENCIL_FAIL = GL_KEEP; in init()2905 state_GL_STENCIL_FAIL = fail; in stencilOpSeparate()