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/hardware/google/gfxstream/host/tests/
DGLSnapshotTextures_unittest.cpp279 GLuint testTexture; in createAndBindTexture() local
280 gl->glGenTextures(1, &testTexture); in createAndBindTexture()
282 gl->glBindTexture(bindPoint, testTexture); in createAndBindTexture()
286 m_unit_states[unit].binding2D = testTexture; in createAndBindTexture()
289 m_unit_states[unit].bindingCubeMap = testTexture; in createAndBindTexture()
295 return testTexture; in createAndBindTexture()