Searched refs:testTexture (Results 1 – 1 of 1) sorted by relevance
279 GLuint testTexture; in createAndBindTexture() local280 gl->glGenTextures(1, &testTexture); in createAndBindTexture()282 gl->glBindTexture(bindPoint, testTexture); in createAndBindTexture()286 m_unit_states[unit].binding2D = testTexture; in createAndBindTexture()289 m_unit_states[unit].bindingCubeMap = testTexture; in createAndBindTexture()295 return testTexture; in createAndBindTexture()