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Searched refs:textureUniformLoc (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp540 GLint textureUniformLoc = mGl->glGetUniformLocation(program, "uTexture"); in TEST_P() local
542 ASSERT_THAT(textureUniformLoc, Not(Eq(-1))); in TEST_P()
592 mGl->glUniform1i(textureUniformLoc, 0); in TEST_P()
678 GLint textureUniformLoc = mGl->glGetUniformLocation(program, "uTexture"); in TEST_P() local
680 ASSERT_THAT(textureUniformLoc, Not(Eq(-1))); in TEST_P()
730 mGl->glUniform1i(textureUniformLoc, 0); in TEST_P()