Searched refs:textureUniformLoc (Results 1 – 1 of 1) sorted by relevance
540 GLint textureUniformLoc = mGl->glGetUniformLocation(program, "uTexture"); in TEST_P() local542 ASSERT_THAT(textureUniformLoc, Not(Eq(-1))); in TEST_P()592 mGl->glUniform1i(textureUniformLoc, 0); in TEST_P()678 GLint textureUniformLoc = mGl->glGetUniformLocation(program, "uTexture"); in TEST_P() local680 ASSERT_THAT(textureUniformLoc, Not(Eq(-1))); in TEST_P()730 mGl->glUniform1i(textureUniformLoc, 0); in TEST_P()