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Searched refs:transformUniformLocation (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp402 GLint transformUniformLocation = mGl->glGetUniformLocation(program, "transform"); in TEST_P() local
443 mGl->glUniformMatrix4fv(transformUniformLocation, 1, GL_FALSE, matrix); in TEST_P()