Searched refs:wantOverlay (Results 1 – 2 of 2) sorted by relevance
66 bool drawImpl(GLuint texture, float rotationDegrees, float dx, float dy, bool wantOverlay);
273 float dx, float dy, bool wantOverlay) { in drawImpl() argument392 if (wantOverlay && mHaveNewMask) { in drawImpl()430 shouldDrawMask = mMaskIsValid && wantOverlay; in drawImpl()