Searched refs:FenceState (Results 1 – 16 of 16) sorted by relevance
139 SyncFence::FenceState SyncFence::syncWait(OptionalTimeout optionalTimeout) const { in syncWait()141 return FenceState::SIGNALED; in syncWait()154 return FenceState::UNKNOWN; in syncWait()165 return FenceState::UNKNOWN; in syncWait()169 return FenceState::ERROR; in syncWait()171 return FenceState::SIGNALED; in syncWait()174 return FenceState::ACTIVE; in syncWait()178 return FenceState::UNKNOWN; in syncWait()
720 std::ostream& operator<<(std::ostream& os, const SyncFence::FenceState& fenceState) { in operator <<()722 case SyncFence::FenceState::ACTIVE: in operator <<()724 case SyncFence::FenceState::SIGNALED: in operator <<()726 case SyncFence::FenceState::ERROR: in operator <<()728 case SyncFence::FenceState::UNKNOWN: in operator <<()
278 enum class FenceState { enum284 FenceState syncWait(int fd, int timeout);
84 if (mSyncFenceFd > 0 && syncWait(mSyncFenceFd, -1) != FenceState::SIGNALED) { in wait()
683 if (r != SyncFence::FenceState::SIGNALED) { in executeFenced()827 if (r != SyncFence::FenceState::SIGNALED) { in computeFenced()1105 if (r != FenceState::SIGNALED) { in executeFenced()1251 if (r != FenceState::SIGNALED) { in computeFenced()
876 if (r != FenceState::SIGNALED) { in waitForSyncFences()
1659 if (w != FenceState::SIGNALED) { in ANeuralNetworksExecution_startComputeWithDependencies()
1703 if (r != FenceState::SIGNALED) { in waitForLastStepSyncFence()
960 enum class FenceState { enum969 FenceState syncWait(OptionalTimeout optionalTimeout) const;
130 std::ostream& operator<<(std::ostream& os, const SyncFence::FenceState& fenceState);
1792 FenceState syncWait(int fd, int timeout) { in syncWait()1800 return FenceState::UNKNOWN; in syncWait()1811 return FenceState::UNKNOWN; in syncWait()1815 return FenceState::ERROR; in syncWait()1817 return FenceState::SIGNALED; in syncWait()1820 return FenceState::ACTIVE; in syncWait()1824 return FenceState::UNKNOWN; in syncWait()
219 enum class FenceState {228 FenceState syncWait(OptionalTimeout optionalTimeout) const;
218 if (syncFence.syncWait({}) != SyncFence::FenceState::SIGNALED) { in executeFenced()
530 if (syncWait(syncFenceFd, -1) != FenceState::SIGNALED) { in executeFenced()
683 if (syncWait(syncFenceFd, -1) != FenceState::SIGNALED) { in executeFenced()
1807 if (syncWait(syncFenceFd, -1) != FenceState::SIGNALED) { in executeFenced()