Searched refs:MIN_BLUR_PX (Results 1 – 1 of 1) sorted by relevance
81 private var blurRadius: Float = MIN_BLUR_PX in <lambda>()130 blurRadius = maxOf(MAX_BLUR_PX * transitionProgress, MIN_BLUR_PX) in <lambda>()219 blurRadius = MIN_BLUR_PX in <lambda>()250 blurRadius = maxOf(MAX_BLUR_PX * transitionProgress, MIN_BLUR_PX) in <lambda>()270 blurRadius = MIN_BLUR_PX in <lambda>()377 blurRadius = maxOf(MAX_BLUR_PX * transitionProgress, MIN_BLUR_PX) in <lambda>()407 private const val MIN_BLUR_PX = 1f in <lambda>() constant