Searched refs:dist1 (Results 1 – 1 of 1) sorted by relevance
79 float dist1 = dist(a); in getAngle() local82 if (dist1 == 0.0f || dist2 == 0.0f) { in getAngle()88 float cos = Math.min(1.0f, Math.max(-1.0f, dotProduct / dist1 / dist2)); in getAngle()