Searched refs:roll10 (Results 1 – 1 of 1) sorted by relevance
39 Quaternion roll10 = Quaternion.yawPitchRoll(0, 0, (float) toRadians(10)); in conversionTest() local48 within = roll10.rotateVector(within); in conversionTest()55 outside = roll10.rotateVector(outside); in conversionTest()