Searched refs:winning_state (Results 1 – 1 of 1) sorted by relevance
2495 let mut winning_state = ProfileConnectionState::Disconnected; in get_hfp_connection_state() localVariable2501 winning_state = ProfileConnectionState::Connected; in get_hfp_connection_state()2507 if winning_state != ProfileConnectionState::Connected => in get_hfp_connection_state()2509 winning_state = ProfileConnectionState::Connecting; in get_hfp_connection_state()2513 if winning_state == ProfileConnectionState::Disconnected => in get_hfp_connection_state()2515 winning_state = ProfileConnectionState::Disconnecting; in get_hfp_connection_state()2522 winning_state in get_hfp_connection_state()2530 let mut winning_state = ProfileConnectionState::Disconnected; in get_a2dp_connection_state() localVariable2535 winning_state = ProfileConnectionState::Connected; in get_a2dp_connection_state()2539 if winning_state != ProfileConnectionState::Connected => in get_a2dp_connection_state()[all …]