1 /*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "StreamSplitter_test"
18 //#define LOG_NDEBUG 0
19
20 #include <gui/BufferItem.h>
21 #include <gui/BufferQueue.h>
22 #include <gui/IConsumerListener.h>
23 #include <gui/ISurfaceComposer.h>
24 #include <gui/StreamSplitter.h>
25 #include <private/gui/ComposerService.h>
26
27 #include <system/window.h>
28
29 #include <gtest/gtest.h>
30
31 namespace android {
32
33 class StreamSplitterTest : public ::testing::Test {};
34
35 struct FakeListener : public BnConsumerListener {
onFrameAvailableandroid::FakeListener36 virtual void onFrameAvailable(const BufferItem& /* item */) {}
onBuffersReleasedandroid::FakeListener37 virtual void onBuffersReleased() {}
onSidebandStreamChangedandroid::FakeListener38 virtual void onSidebandStreamChanged() {}
39 };
40
41 static const uint32_t TEST_DATA = 0x12345678u;
42
TEST_F(StreamSplitterTest,OneInputOneOutput)43 TEST_F(StreamSplitterTest, OneInputOneOutput) {
44 sp<IGraphicBufferProducer> inputProducer;
45 sp<IGraphicBufferConsumer> inputConsumer;
46 BufferQueue::createBufferQueue(&inputProducer, &inputConsumer);
47
48 sp<IGraphicBufferProducer> outputProducer;
49 sp<IGraphicBufferConsumer> outputConsumer;
50 BufferQueue::createBufferQueue(&outputProducer, &outputConsumer);
51 ASSERT_EQ(OK, outputConsumer->consumerConnect(new FakeListener, false));
52
53 sp<StreamSplitter> splitter;
54 status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
55 ASSERT_EQ(OK, status);
56 ASSERT_EQ(OK, splitter->addOutput(outputProducer));
57
58 // Never allow the output BufferQueue to allocate a buffer
59 ASSERT_EQ(OK, outputProducer->allowAllocation(false));
60
61 IGraphicBufferProducer::QueueBufferOutput qbOutput;
62 ASSERT_EQ(OK,
63 inputProducer->connect(new StubProducerListener, NATIVE_WINDOW_API_CPU, false,
64 &qbOutput));
65
66 int slot;
67 sp<Fence> fence;
68 sp<GraphicBuffer> buffer;
69 ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
70 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
71 nullptr, nullptr));
72 ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
73
74 uint32_t* dataIn;
75 ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
76 reinterpret_cast<void**>(&dataIn)));
77 *dataIn = TEST_DATA;
78 ASSERT_EQ(OK, buffer->unlock());
79
80 IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
81 HAL_DATASPACE_UNKNOWN, Rect(0, 0, 1, 1),
82 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, Fence::NO_FENCE);
83 ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
84
85 // Now that we have dequeued/allocated one buffer, prevent any further
86 // allocations
87 ASSERT_EQ(OK, inputProducer->allowAllocation(false));
88
89 BufferItem item;
90 ASSERT_EQ(OK, outputConsumer->acquireBuffer(&item, 0));
91
92 uint32_t* dataOut;
93 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
94 reinterpret_cast<void**>(&dataOut)));
95 ASSERT_EQ(*dataOut, TEST_DATA);
96 ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
97
98 ASSERT_EQ(OK, outputConsumer->releaseBuffer(item.mSlot, item.mFrameNumber,
99 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
100
101 // This should succeed even with allocation disabled since it will have
102 // received the buffer back from the output BufferQueue
103 ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
104 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
105 nullptr, nullptr));
106 }
107
TEST_F(StreamSplitterTest,OneInputMultipleOutputs)108 TEST_F(StreamSplitterTest, OneInputMultipleOutputs) {
109 const int NUM_OUTPUTS = 4;
110
111 sp<IGraphicBufferProducer> inputProducer;
112 sp<IGraphicBufferConsumer> inputConsumer;
113 BufferQueue::createBufferQueue(&inputProducer, &inputConsumer);
114
115 sp<IGraphicBufferProducer> outputProducers[NUM_OUTPUTS] = {};
116 sp<IGraphicBufferConsumer> outputConsumers[NUM_OUTPUTS] = {};
117 for (int output = 0; output < NUM_OUTPUTS; ++output) {
118 BufferQueue::createBufferQueue(&outputProducers[output],
119 &outputConsumers[output]);
120 ASSERT_EQ(OK, outputConsumers[output]->consumerConnect(new FakeListener, false));
121 }
122
123 sp<StreamSplitter> splitter;
124 status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
125 ASSERT_EQ(OK, status);
126 for (int output = 0; output < NUM_OUTPUTS; ++output) {
127 ASSERT_EQ(OK, splitter->addOutput(outputProducers[output]));
128
129 // Never allow the output BufferQueues to allocate a buffer
130 ASSERT_EQ(OK, outputProducers[output]->allowAllocation(false));
131 }
132
133 IGraphicBufferProducer::QueueBufferOutput qbOutput;
134 ASSERT_EQ(OK,
135 inputProducer->connect(new StubProducerListener, NATIVE_WINDOW_API_CPU, false,
136 &qbOutput));
137
138 int slot;
139 sp<Fence> fence;
140 sp<GraphicBuffer> buffer;
141 ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
142 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
143 nullptr, nullptr));
144 ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
145
146 uint32_t* dataIn;
147 ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
148 reinterpret_cast<void**>(&dataIn)));
149 *dataIn = TEST_DATA;
150 ASSERT_EQ(OK, buffer->unlock());
151
152 IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
153 HAL_DATASPACE_UNKNOWN, Rect(0, 0, 1, 1),
154 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, Fence::NO_FENCE);
155 ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
156
157 // Now that we have dequeued/allocated one buffer, prevent any further
158 // allocations
159 ASSERT_EQ(OK, inputProducer->allowAllocation(false));
160
161 for (int output = 0; output < NUM_OUTPUTS; ++output) {
162 BufferItem item;
163 ASSERT_EQ(OK, outputConsumers[output]->acquireBuffer(&item, 0));
164
165 uint32_t* dataOut;
166 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
167 reinterpret_cast<void**>(&dataOut)));
168 ASSERT_EQ(*dataOut, TEST_DATA);
169 ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
170
171 ASSERT_EQ(OK, outputConsumers[output]->releaseBuffer(item.mSlot,
172 item.mFrameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
173 Fence::NO_FENCE));
174 }
175
176 // This should succeed even with allocation disabled since it will have
177 // received the buffer back from the output BufferQueues
178 ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
179 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
180 nullptr, nullptr));
181 }
182
TEST_F(StreamSplitterTest,OutputAbandonment)183 TEST_F(StreamSplitterTest, OutputAbandonment) {
184 sp<IGraphicBufferProducer> inputProducer;
185 sp<IGraphicBufferConsumer> inputConsumer;
186 BufferQueue::createBufferQueue(&inputProducer, &inputConsumer);
187
188 sp<IGraphicBufferProducer> outputProducer;
189 sp<IGraphicBufferConsumer> outputConsumer;
190 BufferQueue::createBufferQueue(&outputProducer, &outputConsumer);
191 ASSERT_EQ(OK, outputConsumer->consumerConnect(new FakeListener, false));
192
193 sp<StreamSplitter> splitter;
194 status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
195 ASSERT_EQ(OK, status);
196 ASSERT_EQ(OK, splitter->addOutput(outputProducer));
197
198 IGraphicBufferProducer::QueueBufferOutput qbOutput;
199 ASSERT_EQ(OK,
200 inputProducer->connect(new StubProducerListener, NATIVE_WINDOW_API_CPU, false,
201 &qbOutput));
202
203 int slot;
204 sp<Fence> fence;
205 sp<GraphicBuffer> buffer;
206 ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
207 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
208 nullptr, nullptr));
209 ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
210
211 // Abandon the output
212 outputConsumer->consumerDisconnect();
213
214 IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
215 HAL_DATASPACE_UNKNOWN, Rect(0, 0, 1, 1),
216 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, Fence::NO_FENCE);
217 ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
218
219 // Input should be abandoned
220 ASSERT_EQ(NO_INIT,
221 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
222 nullptr, nullptr));
223 }
224
225 } // namespace android
226