1 /* 2 * Copyright (C) 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.car.util; 18 19 import android.car.builtin.power.PowerManagerHelper; 20 21 import com.android.internal.annotations.VisibleForTesting; 22 23 /** 24 * This is the minimized version of {@code com.android.settingslib.display.BrightnessUtils} not to 25 * depend on the library which uses the hidden api. 26 */ 27 public class BrightnessUtils { 28 29 public static final int GAMMA_SPACE_MIN = 0; 30 public static final int GAMMA_SPACE_MAX = 65535; 31 @VisibleForTesting 32 public static final float INVALID_BRIGHTNESS_IN_FLOAT = -1.f; 33 34 // Hybrid Log Gamma constant values 35 private static final float R = 0.5f; 36 private static final float A = 0.17883277f; 37 private static final float B = 0.28466892f; 38 private static final float C = 0.55991073f; 39 40 // The tolerance within which we consider brightness values approximately equal to each other. 41 // This value is approximately 1/3 of the smallest possible brightness value. 42 private static final float EPSILON = 0.001f; 43 44 /** 45 * A function for converting from the gamma space that the slider works in to the 46 * linear space that the setting works in. 47 * 48 * The gamma space effectively provides us a way to make linear changes to the slider that 49 * result in linear changes in perception. If we made changes to the slider in the linear space 50 * then we'd see an approximately logarithmic change in perception (c.f. Fechner's Law). 51 * 52 * Internally, this implements the Hybrid Log Gamma electro-optical transfer function, which is 53 * a slight improvement to the typical gamma transfer function for displays whose max 54 * brightness exceeds the 120 nit reference point, but doesn't set a specific reference 55 * brightness like the PQ function does. 56 * 57 * Note that this transfer function is only valid if the display's backlight value is a linear 58 * control. If it's calibrated to be something non-linear, then a different transfer function 59 * should be used. 60 * 61 * @param val The slider value. 62 * @param min The minimum acceptable value for the setting. 63 * @param max The maximum acceptable value for the setting. 64 * @return The corresponding setting value. 65 */ convertGammaToLinear(int val, int min, int max)66 public static final int convertGammaToLinear(int val, int min, int max) { 67 final float normalizedVal = MathUtils.norm(GAMMA_SPACE_MIN, GAMMA_SPACE_MAX, val); 68 final float ret; 69 if (normalizedVal <= R) { 70 ret = MathUtils.sq(normalizedVal / R); 71 } else { 72 ret = MathUtils.exp((normalizedVal - C) / A) + B; 73 } 74 75 // HLG is normalized to the range [0, 12], so we need to re-normalize to the range [0, 1] 76 // in order to derive the correct setting value. 77 return Math.round(MathUtils.lerp(min, max, ret / 12)); 78 } 79 80 /** 81 * A function for converting from the linear space that the setting works in to the 82 * gamma space that the slider works in. 83 * 84 * The gamma space effectively provides us a way to make linear changes to the slider that 85 * result in linear changes in perception. If we made changes to the slider in the linear space 86 * then we'd see an approximately logarithmic change in perception (c.f. Fechner's Law). 87 * 88 * Internally, this implements the Hybrid Log Gamma opto-electronic transfer function, which is 89 * a slight improvement to the typical gamma transfer function for displays whose max 90 * brightness exceeds the 120 nit reference point, but doesn't set a specific reference 91 * brightness like the PQ function does. 92 * 93 * Note that this transfer function is only valid if the display's backlight value is a linear 94 * control. If it's calibrated to be something non-linear, then a different transfer function 95 * should be used. 96 * 97 * @param val The brightness setting value. 98 * @param min The minimum acceptable value for the setting. 99 * @param max The maximum acceptable value for the setting. 100 * @return The corresponding slider value 101 */ convertLinearToGamma(int val, int min, int max)102 public static final int convertLinearToGamma(int val, int min, int max) { 103 return convertLinearToGammaFloat((float) val, (float) min, (float) max); 104 } 105 106 /** 107 * Version of {@link #convertLinearToGamma} that takes float values. 108 * TODO: brightnessfloat merge with above method(?) 109 * @param val The brightness setting value. 110 * @param min The minimum acceptable value for the setting. 111 * @param max The maximum acceptable value for the setting. 112 * @return The corresponding slider value 113 */ convertLinearToGammaFloat(float val, float min, float max)114 public static final int convertLinearToGammaFloat(float val, float min, float max) { 115 // For some reason, HLG normalizes to the range [0, 12] rather than [0, 1] 116 final float normalizedVal = MathUtils.norm(min, max, val) * 12; 117 final float ret; 118 if (normalizedVal <= 1f) { 119 ret = MathUtils.sqrt(normalizedVal) * R; 120 } else { 121 ret = A * MathUtils.log(normalizedVal - B) + C; 122 } 123 124 return Math.round(MathUtils.lerp(GAMMA_SPACE_MIN, GAMMA_SPACE_MAX, ret)); 125 } 126 127 /** 128 * Converts between the int brightness system and the float brightness system. 129 * 130 * <p>This is the copy of 131 * {@code com.android.internal.display.BrightnessSynchronizer#brightnessIntToFloat}. 132 */ brightnessIntToFloat(int brightnessInt)133 public static float brightnessIntToFloat(int brightnessInt) { 134 if (brightnessInt == PowerManagerHelper.BRIGHTNESS_OFF) { 135 return PowerManagerHelper.BRIGHTNESS_OFF_FLOAT; 136 } else if (brightnessInt == PowerManagerHelper.BRIGHTNESS_INVALID) { 137 return PowerManagerHelper.BRIGHTNESS_INVALID_FLOAT; 138 } else { 139 final float minFloat = PowerManagerHelper.BRIGHTNESS_MIN; 140 final float maxFloat = PowerManagerHelper.BRIGHTNESS_MAX; 141 final float minInt = PowerManagerHelper.BRIGHTNESS_OFF + 1; 142 final float maxInt = PowerManagerHelper.BRIGHTNESS_ON; 143 return MathUtils.constrainedMap(minFloat, maxFloat, minInt, maxInt, brightnessInt); 144 } 145 } 146 147 /** 148 * Converts between the float brightness system and the int brightness system. 149 * 150 * <p>This is the copy of 151 * {@code com.android.internal.display.BrightnessSynchronizer#brightnessFloatToInt}. 152 */ brightnessFloatToInt(float brightnessFloat)153 public static int brightnessFloatToInt(float brightnessFloat) { 154 return Math.round(brightnessFloatToIntRange(brightnessFloat)); 155 } 156 157 /** 158 * Translates specified value from the float brightness system to the int brightness system, 159 * given the min/max of each range. Accounts for special values such as OFF and invalid values. 160 * Value returned as a float primitive (to preserve precision), but is a value within the 161 * int-system range. 162 * 163 * <p>This is the copy of 164 * {@code com.android.internal.display.BrightnessSynchronizer#brightnessFloatToIntRange}. 165 */ brightnessFloatToIntRange(float brightnessFloat)166 private static float brightnessFloatToIntRange(float brightnessFloat) { 167 if (floatEquals(brightnessFloat, PowerManagerHelper.BRIGHTNESS_OFF_FLOAT)) { 168 return PowerManagerHelper.BRIGHTNESS_OFF; 169 } else if (Float.isNaN(brightnessFloat)) { 170 return PowerManagerHelper.BRIGHTNESS_INVALID; 171 } else { 172 final float minFloat = PowerManagerHelper.BRIGHTNESS_MIN; 173 final float maxFloat = PowerManagerHelper.BRIGHTNESS_MAX; 174 final float minInt = PowerManagerHelper.BRIGHTNESS_OFF + 1; 175 final float maxInt = PowerManagerHelper.BRIGHTNESS_ON; 176 return MathUtils.constrainedMap(minInt, maxInt, minFloat, maxFloat, brightnessFloat); 177 } 178 } 179 180 /** 181 * Tests whether two brightness float values are within a small enough tolerance 182 * of each other. 183 * 184 * <p>This is the copy of 185 * {@code com.android.internal.display.BrightnessSynchronizer#floatEquals}. 186 * 187 * @param a first float to compare 188 * @param b second float to compare 189 * @return whether the two values are within a small enough tolerance value 190 */ floatEquals(float a, float b)191 private static boolean floatEquals(float a, float b) { 192 return a == b 193 || (Float.isNaN(a) && Float.isNaN(b)) 194 || (Math.abs(a - b) < EPSILON); 195 } 196 197 /** 198 * This is the minimized version of {@code android.util.MathUtils} which is the hidden api. 199 */ 200 private static final class MathUtils { MathUtils()201 private MathUtils() { 202 } 203 constrain(float amount, float low, float high)204 public static float constrain(float amount, float low, float high) { 205 return amount < low ? low : (amount > high ? high : amount); 206 } 207 log(float a)208 public static float log(float a) { 209 return (float) Math.log(a); 210 } 211 exp(float a)212 public static float exp(float a) { 213 return (float) Math.exp(a); 214 } 215 sqrt(float a)216 public static float sqrt(float a) { 217 return (float) Math.sqrt(a); 218 } 219 sq(float v)220 public static float sq(float v) { 221 return v * v; 222 } 223 lerp(float start, float stop, float amount)224 public static float lerp(float start, float stop, float amount) { 225 return start + (stop - start) * amount; 226 } 227 lerpInv(float a, float b, float value)228 public static float lerpInv(float a, float b, float value) { 229 return a != b ? ((value - a) / (b - a)) : 0.0f; 230 } 231 saturate(float value)232 public static float saturate(float value) { 233 return constrain(value, 0.0f, 1.0f); 234 } 235 lerpInvSat(float a, float b, float value)236 public static float lerpInvSat(float a, float b, float value) { 237 return saturate(lerpInv(a, b, value)); 238 } 239 norm(float start, float stop, float value)240 public static float norm(float start, float stop, float value) { 241 return (value - start) / (stop - start); 242 } 243 constrainedMap( float rangeMin, float rangeMax, float valueMin, float valueMax, float value)244 public static float constrainedMap( 245 float rangeMin, float rangeMax, float valueMin, float valueMax, float value) { 246 return lerp(rangeMin, rangeMax, lerpInvSat(valueMin, valueMax, value)); 247 } 248 } 249 } 250