1// Auto-generated with: android/scripts/gen-entries.py --mode=dispatch_logging_wrappers stream-servers/gl/OpenGLESDispatch/gles1_only.entries --output=stream-servers/gl/OpenGLESDispatch/gles1_only_dispatch_logging_wrappers.impl 2// DO NOT EDIT THIS FILE 3 4void glAlphaFunc_dispatchLoggingWrapper(GLenum func, GLclampf ref) { 5 DISPATCH_DEBUG_LOG("glAlphaFunc(func:0x%X, ref:%f)", func, ref); 6 GLDispatch::glAlphaFunc_underlying(func, ref); 7} 8 9void glBegin_dispatchLoggingWrapper(GLenum mode) { 10 DISPATCH_DEBUG_LOG("glBegin(mode:0x%X)", mode); 11 GLDispatch::glBegin_underlying(mode); 12} 13 14void glClientActiveTexture_dispatchLoggingWrapper(GLenum texture) { 15 DISPATCH_DEBUG_LOG("glClientActiveTexture(texture:0x%X)", texture); 16 GLDispatch::glClientActiveTexture_underlying(texture); 17} 18 19void glClipPlane_dispatchLoggingWrapper(GLenum plane, const GLdouble * equation) { 20 DISPATCH_DEBUG_LOG("glClipPlane(plane:0x%X, equation:%p)", plane, equation); 21 GLDispatch::glClipPlane_underlying(plane, equation); 22} 23 24void glColor4d_dispatchLoggingWrapper(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { 25 DISPATCH_DEBUG_LOG("glColor4d(red:%f, green:%f, blue:%f, alpha:%f)", red, green, blue, alpha); 26 GLDispatch::glColor4d_underlying(red, green, blue, alpha); 27} 28 29void glColor4f_dispatchLoggingWrapper(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { 30 DISPATCH_DEBUG_LOG("glColor4f(red:%f, green:%f, blue:%f, alpha:%f)", red, green, blue, alpha); 31 GLDispatch::glColor4f_underlying(red, green, blue, alpha); 32} 33 34void glColor4fv_dispatchLoggingWrapper(const GLfloat * v) { 35 DISPATCH_DEBUG_LOG("glColor4fv(v:%p)", v); 36 GLDispatch::glColor4fv_underlying(v); 37} 38 39void glColor4ub_dispatchLoggingWrapper(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { 40 DISPATCH_DEBUG_LOG("glColor4ub(red:%u, green:%u, blue:%u, alpha:%u)", red, green, blue, alpha); 41 GLDispatch::glColor4ub_underlying(red, green, blue, alpha); 42} 43 44void glColor4ubv_dispatchLoggingWrapper(const GLubyte * v) { 45 DISPATCH_DEBUG_LOG("glColor4ubv(v:%p)", v); 46 GLDispatch::glColor4ubv_underlying(v); 47} 48 49void glColorPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { 50 DISPATCH_DEBUG_LOG("glColorPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer); 51 GLDispatch::glColorPointer_underlying(size, type, stride, pointer); 52} 53 54void glDisableClientState_dispatchLoggingWrapper(GLenum array) { 55 DISPATCH_DEBUG_LOG("glDisableClientState(array:0x%X)", array); 56 GLDispatch::glDisableClientState_underlying(array); 57} 58 59void glEnableClientState_dispatchLoggingWrapper(GLenum array) { 60 DISPATCH_DEBUG_LOG("glEnableClientState(array:0x%X)", array); 61 GLDispatch::glEnableClientState_underlying(array); 62} 63 64void glEnd_dispatchLoggingWrapper() { 65 DISPATCH_DEBUG_LOG("glEnd()"); 66 GLDispatch::glEnd_underlying(); 67} 68 69void glFogf_dispatchLoggingWrapper(GLenum pname, GLfloat param) { 70 DISPATCH_DEBUG_LOG("glFogf(pname:0x%X, param:%f)", pname, param); 71 GLDispatch::glFogf_underlying(pname, param); 72} 73 74void glFogfv_dispatchLoggingWrapper(GLenum pname, const GLfloat * params) { 75 DISPATCH_DEBUG_LOG("glFogfv(pname:0x%X, params:%p)", pname, params); 76 GLDispatch::glFogfv_underlying(pname, params); 77} 78 79void glGetClipPlane_dispatchLoggingWrapper(GLenum plane, GLdouble * equation) { 80 DISPATCH_DEBUG_LOG("glGetClipPlane(plane:0x%X, equation:%p)", plane, equation); 81 GLDispatch::glGetClipPlane_underlying(plane, equation); 82} 83 84void glGetDoublev_dispatchLoggingWrapper(GLenum pname, GLdouble * params) { 85 DISPATCH_DEBUG_LOG("glGetDoublev(pname:0x%X, params:%p)", pname, params); 86 GLDispatch::glGetDoublev_underlying(pname, params); 87} 88 89void glGetLightfv_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfloat * params) { 90 DISPATCH_DEBUG_LOG("glGetLightfv(light:0x%X, pname:0x%X, params:%p)", light, pname, params); 91 GLDispatch::glGetLightfv_underlying(light, pname, params); 92} 93 94void glGetMaterialfv_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfloat * params) { 95 DISPATCH_DEBUG_LOG("glGetMaterialfv(face:0x%X, pname:0x%X, params:%p)", face, pname, params); 96 GLDispatch::glGetMaterialfv_underlying(face, pname, params); 97} 98 99void glGetPointerv_dispatchLoggingWrapper(GLenum pname, GLvoid* * params) { 100 DISPATCH_DEBUG_LOG("glGetPointerv(pname:0x%X, params:%p)", pname, params); 101 GLDispatch::glGetPointerv_underlying(pname, params); 102} 103 104void glGetTexEnvfv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfloat * params) { 105 DISPATCH_DEBUG_LOG("glGetTexEnvfv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); 106 GLDispatch::glGetTexEnvfv_underlying(target, pname, params); 107} 108 109void glGetTexEnviv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint * params) { 110 DISPATCH_DEBUG_LOG("glGetTexEnviv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); 111 GLDispatch::glGetTexEnviv_underlying(target, pname, params); 112} 113 114void glLightf_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfloat param) { 115 DISPATCH_DEBUG_LOG("glLightf(light:0x%X, pname:0x%X, param:%f)", light, pname, param); 116 GLDispatch::glLightf_underlying(light, pname, param); 117} 118 119void glLightfv_dispatchLoggingWrapper(GLenum light, GLenum pname, const GLfloat * params) { 120 DISPATCH_DEBUG_LOG("glLightfv(light:0x%X, pname:0x%X, params:%p)", light, pname, params); 121 GLDispatch::glLightfv_underlying(light, pname, params); 122} 123 124void glLightModelf_dispatchLoggingWrapper(GLenum pname, GLfloat param) { 125 DISPATCH_DEBUG_LOG("glLightModelf(pname:0x%X, param:%f)", pname, param); 126 GLDispatch::glLightModelf_underlying(pname, param); 127} 128 129void glLightModelfv_dispatchLoggingWrapper(GLenum pname, const GLfloat * params) { 130 DISPATCH_DEBUG_LOG("glLightModelfv(pname:0x%X, params:%p)", pname, params); 131 GLDispatch::glLightModelfv_underlying(pname, params); 132} 133 134void glLoadIdentity_dispatchLoggingWrapper() { 135 DISPATCH_DEBUG_LOG("glLoadIdentity()"); 136 GLDispatch::glLoadIdentity_underlying(); 137} 138 139void glLoadMatrixf_dispatchLoggingWrapper(const GLfloat * m) { 140 DISPATCH_DEBUG_LOG("glLoadMatrixf(m:%p)", m); 141 GLDispatch::glLoadMatrixf_underlying(m); 142} 143 144void glLogicOp_dispatchLoggingWrapper(GLenum opcode) { 145 DISPATCH_DEBUG_LOG("glLogicOp(opcode:0x%X)", opcode); 146 GLDispatch::glLogicOp_underlying(opcode); 147} 148 149void glMaterialf_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfloat param) { 150 DISPATCH_DEBUG_LOG("glMaterialf(face:0x%X, pname:0x%X, param:%f)", face, pname, param); 151 GLDispatch::glMaterialf_underlying(face, pname, param); 152} 153 154void glMaterialfv_dispatchLoggingWrapper(GLenum face, GLenum pname, const GLfloat * params) { 155 DISPATCH_DEBUG_LOG("glMaterialfv(face:0x%X, pname:0x%X, params:%p)", face, pname, params); 156 GLDispatch::glMaterialfv_underlying(face, pname, params); 157} 158 159void glMultiTexCoord2fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) { 160 DISPATCH_DEBUG_LOG("glMultiTexCoord2fv(target:0x%X, v:%p)", target, v); 161 GLDispatch::glMultiTexCoord2fv_underlying(target, v); 162} 163 164void glMultiTexCoord2sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) { 165 DISPATCH_DEBUG_LOG("glMultiTexCoord2sv(target:0x%X, v:%p)", target, v); 166 GLDispatch::glMultiTexCoord2sv_underlying(target, v); 167} 168 169void glMultiTexCoord3fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) { 170 DISPATCH_DEBUG_LOG("glMultiTexCoord3fv(target:0x%X, v:%p)", target, v); 171 GLDispatch::glMultiTexCoord3fv_underlying(target, v); 172} 173 174void glMultiTexCoord3sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) { 175 DISPATCH_DEBUG_LOG("glMultiTexCoord3sv(target:0x%X, v:%p)", target, v); 176 GLDispatch::glMultiTexCoord3sv_underlying(target, v); 177} 178 179void glMultiTexCoord4f_dispatchLoggingWrapper(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { 180 DISPATCH_DEBUG_LOG("glMultiTexCoord4f(target:0x%X, s:%f, t:%f, r:%f, q:%f)", target, s, t, r, q); 181 GLDispatch::glMultiTexCoord4f_underlying(target, s, t, r, q); 182} 183 184void glMultiTexCoord4fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) { 185 DISPATCH_DEBUG_LOG("glMultiTexCoord4fv(target:0x%X, v:%p)", target, v); 186 GLDispatch::glMultiTexCoord4fv_underlying(target, v); 187} 188 189void glMultiTexCoord4sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) { 190 DISPATCH_DEBUG_LOG("glMultiTexCoord4sv(target:0x%X, v:%p)", target, v); 191 GLDispatch::glMultiTexCoord4sv_underlying(target, v); 192} 193 194void glMultMatrixf_dispatchLoggingWrapper(const GLfloat * m) { 195 DISPATCH_DEBUG_LOG("glMultMatrixf(m:%p)", m); 196 GLDispatch::glMultMatrixf_underlying(m); 197} 198 199void glNormal3f_dispatchLoggingWrapper(GLfloat nx, GLfloat ny, GLfloat nz) { 200 DISPATCH_DEBUG_LOG("glNormal3f(nx:%f, ny:%f, nz:%f)", nx, ny, nz); 201 GLDispatch::glNormal3f_underlying(nx, ny, nz); 202} 203 204void glNormal3fv_dispatchLoggingWrapper(const GLfloat * v) { 205 DISPATCH_DEBUG_LOG("glNormal3fv(v:%p)", v); 206 GLDispatch::glNormal3fv_underlying(v); 207} 208 209void glNormal3sv_dispatchLoggingWrapper(const GLshort * v) { 210 DISPATCH_DEBUG_LOG("glNormal3sv(v:%p)", v); 211 GLDispatch::glNormal3sv_underlying(v); 212} 213 214void glOrtho_dispatchLoggingWrapper(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { 215 DISPATCH_DEBUG_LOG("glOrtho(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar); 216 GLDispatch::glOrtho_underlying(left, right, bottom, top, zNear, zFar); 217} 218 219void glPointParameterf_dispatchLoggingWrapper(GLenum param, GLfloat value) { 220 DISPATCH_DEBUG_LOG("glPointParameterf(param:0x%X, value:%f)", param, value); 221 GLDispatch::glPointParameterf_underlying(param, value); 222} 223 224void glPointParameterfv_dispatchLoggingWrapper(GLenum param, const GLfloat * values) { 225 DISPATCH_DEBUG_LOG("glPointParameterfv(param:0x%X, values:%p)", param, values); 226 GLDispatch::glPointParameterfv_underlying(param, values); 227} 228 229void glPointSize_dispatchLoggingWrapper(GLfloat size) { 230 DISPATCH_DEBUG_LOG("glPointSize(size:%f)", size); 231 GLDispatch::glPointSize_underlying(size); 232} 233 234void glRotatef_dispatchLoggingWrapper(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { 235 DISPATCH_DEBUG_LOG("glRotatef(angle:%f, x:%f, y:%f, z:%f)", angle, x, y, z); 236 GLDispatch::glRotatef_underlying(angle, x, y, z); 237} 238 239void glScalef_dispatchLoggingWrapper(GLfloat x, GLfloat y, GLfloat z) { 240 DISPATCH_DEBUG_LOG("glScalef(x:%f, y:%f, z:%f)", x, y, z); 241 GLDispatch::glScalef_underlying(x, y, z); 242} 243 244void glTexEnvf_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfloat param) { 245 DISPATCH_DEBUG_LOG("glTexEnvf(target:0x%X, pname:0x%X, param:%f)", target, pname, param); 246 GLDispatch::glTexEnvf_underlying(target, pname, param); 247} 248 249void glTexEnvfv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfloat * params) { 250 DISPATCH_DEBUG_LOG("glTexEnvfv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); 251 GLDispatch::glTexEnvfv_underlying(target, pname, params); 252} 253 254void glMatrixMode_dispatchLoggingWrapper(GLenum mode) { 255 DISPATCH_DEBUG_LOG("glMatrixMode(mode:0x%X)", mode); 256 GLDispatch::glMatrixMode_underlying(mode); 257} 258 259void glNormalPointer_dispatchLoggingWrapper(GLenum type, GLsizei stride, const GLvoid * pointer) { 260 DISPATCH_DEBUG_LOG("glNormalPointer(type:0x%X, stride:%d, pointer:%p)", type, stride, pointer); 261 GLDispatch::glNormalPointer_underlying(type, stride, pointer); 262} 263 264void glPopMatrix_dispatchLoggingWrapper() { 265 DISPATCH_DEBUG_LOG("glPopMatrix()"); 266 GLDispatch::glPopMatrix_underlying(); 267} 268 269void glPushMatrix_dispatchLoggingWrapper() { 270 DISPATCH_DEBUG_LOG("glPushMatrix()"); 271 GLDispatch::glPushMatrix_underlying(); 272} 273 274void glShadeModel_dispatchLoggingWrapper(GLenum mode) { 275 DISPATCH_DEBUG_LOG("glShadeModel(mode:0x%X)", mode); 276 GLDispatch::glShadeModel_underlying(mode); 277} 278 279void glTexCoordPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { 280 DISPATCH_DEBUG_LOG("glTexCoordPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer); 281 GLDispatch::glTexCoordPointer_underlying(size, type, stride, pointer); 282} 283 284void glTexEnvi_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint param) { 285 DISPATCH_DEBUG_LOG("glTexEnvi(target:0x%X, pname:0x%X, param:%d)", target, pname, param); 286 GLDispatch::glTexEnvi_underlying(target, pname, param); 287} 288 289void glTexEnviv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLint * params) { 290 DISPATCH_DEBUG_LOG("glTexEnviv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); 291 GLDispatch::glTexEnviv_underlying(target, pname, params); 292} 293 294void glTranslatef_dispatchLoggingWrapper(GLfloat x, GLfloat y, GLfloat z) { 295 DISPATCH_DEBUG_LOG("glTranslatef(x:%f, y:%f, z:%f)", x, y, z); 296 GLDispatch::glTranslatef_underlying(x, y, z); 297} 298 299void glVertexPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { 300 DISPATCH_DEBUG_LOG("glVertexPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer); 301 GLDispatch::glVertexPointer_underlying(size, type, stride, pointer); 302} 303 304void glClipPlanef_dispatchLoggingWrapper(GLenum plane, const GLfloat * equation) { 305 DISPATCH_DEBUG_LOG("glClipPlanef(plane:0x%X, equation:%p)", plane, equation); 306 GLDispatch::glClipPlanef_underlying(plane, equation); 307} 308 309void glFrustumf_dispatchLoggingWrapper(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { 310 DISPATCH_DEBUG_LOG("glFrustumf(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar); 311 GLDispatch::glFrustumf_underlying(left, right, bottom, top, zNear, zFar); 312} 313 314void glGetClipPlanef_dispatchLoggingWrapper(GLenum pname, GLfloat eqn[4]) { 315 DISPATCH_DEBUG_LOG("glGetClipPlanef(pname:0x%X, eqn[4]:%p)", pname, eqn); 316 GLDispatch::glGetClipPlanef_underlying(pname, eqn); 317} 318 319void glOrthof_dispatchLoggingWrapper(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { 320 DISPATCH_DEBUG_LOG("glOrthof(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar); 321 GLDispatch::glOrthof_underlying(left, right, bottom, top, zNear, zFar); 322} 323 324void glAlphaFuncx_dispatchLoggingWrapper(GLenum func, GLclampx ref) { 325 DISPATCH_DEBUG_LOG("glAlphaFuncx(func:0x%X, ref:%d)", func, ref); 326 GLDispatch::glAlphaFuncx_underlying(func, ref); 327} 328 329void glClearColorx_dispatchLoggingWrapper(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { 330 DISPATCH_DEBUG_LOG("glClearColorx(red:%d, green:%d, blue:%d, alpha:%d)", red, green, blue, alpha); 331 GLDispatch::glClearColorx_underlying(red, green, blue, alpha); 332} 333 334void glClearDepthx_dispatchLoggingWrapper(GLclampx depth) { 335 DISPATCH_DEBUG_LOG("glClearDepthx(depth:%d)", depth); 336 GLDispatch::glClearDepthx_underlying(depth); 337} 338 339void glColor4x_dispatchLoggingWrapper(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { 340 DISPATCH_DEBUG_LOG("glColor4x(red:%d, green:%d, blue:%d, alpha:%d)", red, green, blue, alpha); 341 GLDispatch::glColor4x_underlying(red, green, blue, alpha); 342} 343 344void glDepthRangex_dispatchLoggingWrapper(GLclampx zNear, GLclampx zFar) { 345 DISPATCH_DEBUG_LOG("glDepthRangex(zNear:%d, zFar:%d)", zNear, zFar); 346 GLDispatch::glDepthRangex_underlying(zNear, zFar); 347} 348 349void glFogx_dispatchLoggingWrapper(GLenum pname, GLfixed param) { 350 DISPATCH_DEBUG_LOG("glFogx(pname:0x%X, param:%d)", pname, param); 351 GLDispatch::glFogx_underlying(pname, param); 352} 353 354void glFogxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) { 355 DISPATCH_DEBUG_LOG("glFogxv(pname:0x%X, params:%p)", pname, params); 356 GLDispatch::glFogxv_underlying(pname, params); 357} 358 359void glFrustumx_dispatchLoggingWrapper(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { 360 DISPATCH_DEBUG_LOG("glFrustumx(left:%d, right:%d, bottom:%d, top:%d, zNear:%d, zFar:%d)", left, right, bottom, top, zNear, zFar); 361 GLDispatch::glFrustumx_underlying(left, right, bottom, top, zNear, zFar); 362} 363 364void glClipPlanex_dispatchLoggingWrapper(GLenum pname, const GLfixed * eqn) { 365 DISPATCH_DEBUG_LOG("glClipPlanex(pname:0x%X, eqn:%p)", pname, eqn); 366 GLDispatch::glClipPlanex_underlying(pname, eqn); 367} 368 369void glGetFixedv_dispatchLoggingWrapper(GLenum pname, GLfixed * params) { 370 DISPATCH_DEBUG_LOG("glGetFixedv(pname:0x%X, params:%p)", pname, params); 371 GLDispatch::glGetFixedv_underlying(pname, params); 372} 373 374void glGetLightxv_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfixed * params) { 375 DISPATCH_DEBUG_LOG("glGetLightxv(light:0x%X, pname:0x%X, params:%p)", light, pname, params); 376 GLDispatch::glGetLightxv_underlying(light, pname, params); 377} 378 379void glGetMaterialxv_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfixed * params) { 380 DISPATCH_DEBUG_LOG("glGetMaterialxv(face:0x%X, pname:0x%X, params:%p)", face, pname, params); 381 GLDispatch::glGetMaterialxv_underlying(face, pname, params); 382} 383 384void glGetTexEnvxv_dispatchLoggingWrapper(GLenum env, GLenum pname, GLfixed * params) { 385 DISPATCH_DEBUG_LOG("glGetTexEnvxv(env:0x%X, pname:0x%X, params:%p)", env, pname, params); 386 GLDispatch::glGetTexEnvxv_underlying(env, pname, params); 387} 388 389void glGetTexParameterxv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed * params) { 390 DISPATCH_DEBUG_LOG("glGetTexParameterxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); 391 GLDispatch::glGetTexParameterxv_underlying(target, pname, params); 392} 393 394void glLightModelx_dispatchLoggingWrapper(GLenum pname, GLfixed param) { 395 DISPATCH_DEBUG_LOG("glLightModelx(pname:0x%X, param:%d)", pname, param); 396 GLDispatch::glLightModelx_underlying(pname, param); 397} 398 399void glLightModelxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) { 400 DISPATCH_DEBUG_LOG("glLightModelxv(pname:0x%X, params:%p)", pname, params); 401 GLDispatch::glLightModelxv_underlying(pname, params); 402} 403 404void glLightx_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfixed param) { 405 DISPATCH_DEBUG_LOG("glLightx(light:0x%X, pname:0x%X, param:%d)", light, pname, param); 406 GLDispatch::glLightx_underlying(light, pname, param); 407} 408 409void glLightxv_dispatchLoggingWrapper(GLenum light, GLenum pname, const GLfixed * params) { 410 DISPATCH_DEBUG_LOG("glLightxv(light:0x%X, pname:0x%X, params:%p)", light, pname, params); 411 GLDispatch::glLightxv_underlying(light, pname, params); 412} 413 414void glLineWidthx_dispatchLoggingWrapper(GLfixed width) { 415 DISPATCH_DEBUG_LOG("glLineWidthx(width:%d)", width); 416 GLDispatch::glLineWidthx_underlying(width); 417} 418 419void glLoadMatrixx_dispatchLoggingWrapper(const GLfixed * m) { 420 DISPATCH_DEBUG_LOG("glLoadMatrixx(m:%p)", m); 421 GLDispatch::glLoadMatrixx_underlying(m); 422} 423 424void glMaterialx_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfixed param) { 425 DISPATCH_DEBUG_LOG("glMaterialx(face:0x%X, pname:0x%X, param:%d)", face, pname, param); 426 GLDispatch::glMaterialx_underlying(face, pname, param); 427} 428 429void glMaterialxv_dispatchLoggingWrapper(GLenum face, GLenum pname, const GLfixed * params) { 430 DISPATCH_DEBUG_LOG("glMaterialxv(face:0x%X, pname:0x%X, params:%p)", face, pname, params); 431 GLDispatch::glMaterialxv_underlying(face, pname, params); 432} 433 434void glMultMatrixx_dispatchLoggingWrapper(const GLfixed * m) { 435 DISPATCH_DEBUG_LOG("glMultMatrixx(m:%p)", m); 436 GLDispatch::glMultMatrixx_underlying(m); 437} 438 439void glMultiTexCoord4x_dispatchLoggingWrapper(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { 440 DISPATCH_DEBUG_LOG("glMultiTexCoord4x(target:0x%X, s:%d, t:%d, r:%d, q:%d)", target, s, t, r, q); 441 GLDispatch::glMultiTexCoord4x_underlying(target, s, t, r, q); 442} 443 444void glNormal3x_dispatchLoggingWrapper(GLfixed nx, GLfixed ny, GLfixed nz) { 445 DISPATCH_DEBUG_LOG("glNormal3x(nx:%d, ny:%d, nz:%d)", nx, ny, nz); 446 GLDispatch::glNormal3x_underlying(nx, ny, nz); 447} 448 449void glOrthox_dispatchLoggingWrapper(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { 450 DISPATCH_DEBUG_LOG("glOrthox(left:%d, right:%d, bottom:%d, top:%d, zNear:%d, zFar:%d)", left, right, bottom, top, zNear, zFar); 451 GLDispatch::glOrthox_underlying(left, right, bottom, top, zNear, zFar); 452} 453 454void glPointParameterx_dispatchLoggingWrapper(GLenum pname, GLfixed param) { 455 DISPATCH_DEBUG_LOG("glPointParameterx(pname:0x%X, param:%d)", pname, param); 456 GLDispatch::glPointParameterx_underlying(pname, param); 457} 458 459void glPointParameterxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) { 460 DISPATCH_DEBUG_LOG("glPointParameterxv(pname:0x%X, params:%p)", pname, params); 461 GLDispatch::glPointParameterxv_underlying(pname, params); 462} 463 464void glPointSizex_dispatchLoggingWrapper(GLfixed size) { 465 DISPATCH_DEBUG_LOG("glPointSizex(size:%d)", size); 466 GLDispatch::glPointSizex_underlying(size); 467} 468 469void glPolygonOffsetx_dispatchLoggingWrapper(GLfixed factor, GLfixed units) { 470 DISPATCH_DEBUG_LOG("glPolygonOffsetx(factor:%d, units:%d)", factor, units); 471 GLDispatch::glPolygonOffsetx_underlying(factor, units); 472} 473 474void glRotatex_dispatchLoggingWrapper(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { 475 DISPATCH_DEBUG_LOG("glRotatex(angle:%d, x:%d, y:%d, z:%d)", angle, x, y, z); 476 GLDispatch::glRotatex_underlying(angle, x, y, z); 477} 478 479void glSampleCoveragex_dispatchLoggingWrapper(GLclampx value, GLboolean invert) { 480 DISPATCH_DEBUG_LOG("glSampleCoveragex(value:%d, invert:%d)", value, invert); 481 GLDispatch::glSampleCoveragex_underlying(value, invert); 482} 483 484void glScalex_dispatchLoggingWrapper(GLfixed x, GLfixed y, GLfixed z) { 485 DISPATCH_DEBUG_LOG("glScalex(x:%d, y:%d, z:%d)", x, y, z); 486 GLDispatch::glScalex_underlying(x, y, z); 487} 488 489void glTexEnvx_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed param) { 490 DISPATCH_DEBUG_LOG("glTexEnvx(target:0x%X, pname:0x%X, param:%d)", target, pname, param); 491 GLDispatch::glTexEnvx_underlying(target, pname, param); 492} 493 494void glTexEnvxv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfixed * params) { 495 DISPATCH_DEBUG_LOG("glTexEnvxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); 496 GLDispatch::glTexEnvxv_underlying(target, pname, params); 497} 498 499void glTexParameterx_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed param) { 500 DISPATCH_DEBUG_LOG("glTexParameterx(target:0x%X, pname:0x%X, param:%d)", target, pname, param); 501 GLDispatch::glTexParameterx_underlying(target, pname, param); 502} 503 504void glTexParameterxv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfixed * params) { 505 DISPATCH_DEBUG_LOG("glTexParameterxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); 506 GLDispatch::glTexParameterxv_underlying(target, pname, params); 507} 508 509void glTranslatex_dispatchLoggingWrapper(GLfixed x, GLfixed y, GLfixed z) { 510 DISPATCH_DEBUG_LOG("glTranslatex(x:%d, y:%d, z:%d)", x, y, z); 511 GLDispatch::glTranslatex_underlying(x, y, z); 512} 513 514void glGetClipPlanex_dispatchLoggingWrapper(GLenum pname, GLfixed eqn[4]) { 515 DISPATCH_DEBUG_LOG("glGetClipPlanex(pname:0x%X, eqn[4]:%p)", pname, eqn); 516 GLDispatch::glGetClipPlanex_underlying(pname, eqn); 517} 518 519