1// Auto-generated with: android/scripts/gen-entries.py --mode=dispatch_logging_wrappers stream-servers/gl/OpenGLESDispatch/gles1_only.entries --output=stream-servers/gl/OpenGLESDispatch/gles1_only_dispatch_logging_wrappers.impl
2// DO NOT EDIT THIS FILE
3
4void glAlphaFunc_dispatchLoggingWrapper(GLenum func, GLclampf ref) {
5	DISPATCH_DEBUG_LOG("glAlphaFunc(func:0x%X, ref:%f)", func, ref);
6	GLDispatch::glAlphaFunc_underlying(func, ref);
7}
8
9void glBegin_dispatchLoggingWrapper(GLenum mode) {
10	DISPATCH_DEBUG_LOG("glBegin(mode:0x%X)", mode);
11	GLDispatch::glBegin_underlying(mode);
12}
13
14void glClientActiveTexture_dispatchLoggingWrapper(GLenum texture) {
15	DISPATCH_DEBUG_LOG("glClientActiveTexture(texture:0x%X)", texture);
16	GLDispatch::glClientActiveTexture_underlying(texture);
17}
18
19void glClipPlane_dispatchLoggingWrapper(GLenum plane, const GLdouble * equation) {
20	DISPATCH_DEBUG_LOG("glClipPlane(plane:0x%X, equation:%p)", plane, equation);
21	GLDispatch::glClipPlane_underlying(plane, equation);
22}
23
24void glColor4d_dispatchLoggingWrapper(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) {
25	DISPATCH_DEBUG_LOG("glColor4d(red:%f, green:%f, blue:%f, alpha:%f)", red, green, blue, alpha);
26	GLDispatch::glColor4d_underlying(red, green, blue, alpha);
27}
28
29void glColor4f_dispatchLoggingWrapper(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
30	DISPATCH_DEBUG_LOG("glColor4f(red:%f, green:%f, blue:%f, alpha:%f)", red, green, blue, alpha);
31	GLDispatch::glColor4f_underlying(red, green, blue, alpha);
32}
33
34void glColor4fv_dispatchLoggingWrapper(const GLfloat * v) {
35	DISPATCH_DEBUG_LOG("glColor4fv(v:%p)", v);
36	GLDispatch::glColor4fv_underlying(v);
37}
38
39void glColor4ub_dispatchLoggingWrapper(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
40	DISPATCH_DEBUG_LOG("glColor4ub(red:%u, green:%u, blue:%u, alpha:%u)", red, green, blue, alpha);
41	GLDispatch::glColor4ub_underlying(red, green, blue, alpha);
42}
43
44void glColor4ubv_dispatchLoggingWrapper(const GLubyte * v) {
45	DISPATCH_DEBUG_LOG("glColor4ubv(v:%p)", v);
46	GLDispatch::glColor4ubv_underlying(v);
47}
48
49void glColorPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
50	DISPATCH_DEBUG_LOG("glColorPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer);
51	GLDispatch::glColorPointer_underlying(size, type, stride, pointer);
52}
53
54void glDisableClientState_dispatchLoggingWrapper(GLenum array) {
55	DISPATCH_DEBUG_LOG("glDisableClientState(array:0x%X)", array);
56	GLDispatch::glDisableClientState_underlying(array);
57}
58
59void glEnableClientState_dispatchLoggingWrapper(GLenum array) {
60	DISPATCH_DEBUG_LOG("glEnableClientState(array:0x%X)", array);
61	GLDispatch::glEnableClientState_underlying(array);
62}
63
64void glEnd_dispatchLoggingWrapper() {
65	DISPATCH_DEBUG_LOG("glEnd()");
66	GLDispatch::glEnd_underlying();
67}
68
69void glFogf_dispatchLoggingWrapper(GLenum pname, GLfloat param) {
70	DISPATCH_DEBUG_LOG("glFogf(pname:0x%X, param:%f)", pname, param);
71	GLDispatch::glFogf_underlying(pname, param);
72}
73
74void glFogfv_dispatchLoggingWrapper(GLenum pname, const GLfloat * params) {
75	DISPATCH_DEBUG_LOG("glFogfv(pname:0x%X, params:%p)", pname, params);
76	GLDispatch::glFogfv_underlying(pname, params);
77}
78
79void glGetClipPlane_dispatchLoggingWrapper(GLenum plane, GLdouble * equation) {
80	DISPATCH_DEBUG_LOG("glGetClipPlane(plane:0x%X, equation:%p)", plane, equation);
81	GLDispatch::glGetClipPlane_underlying(plane, equation);
82}
83
84void glGetDoublev_dispatchLoggingWrapper(GLenum pname, GLdouble * params) {
85	DISPATCH_DEBUG_LOG("glGetDoublev(pname:0x%X, params:%p)", pname, params);
86	GLDispatch::glGetDoublev_underlying(pname, params);
87}
88
89void glGetLightfv_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfloat * params) {
90	DISPATCH_DEBUG_LOG("glGetLightfv(light:0x%X, pname:0x%X, params:%p)", light, pname, params);
91	GLDispatch::glGetLightfv_underlying(light, pname, params);
92}
93
94void glGetMaterialfv_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfloat * params) {
95	DISPATCH_DEBUG_LOG("glGetMaterialfv(face:0x%X, pname:0x%X, params:%p)", face, pname, params);
96	GLDispatch::glGetMaterialfv_underlying(face, pname, params);
97}
98
99void glGetPointerv_dispatchLoggingWrapper(GLenum pname, GLvoid* * params) {
100	DISPATCH_DEBUG_LOG("glGetPointerv(pname:0x%X, params:%p)", pname, params);
101	GLDispatch::glGetPointerv_underlying(pname, params);
102}
103
104void glGetTexEnvfv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfloat * params) {
105	DISPATCH_DEBUG_LOG("glGetTexEnvfv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
106	GLDispatch::glGetTexEnvfv_underlying(target, pname, params);
107}
108
109void glGetTexEnviv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint * params) {
110	DISPATCH_DEBUG_LOG("glGetTexEnviv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
111	GLDispatch::glGetTexEnviv_underlying(target, pname, params);
112}
113
114void glLightf_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfloat param) {
115	DISPATCH_DEBUG_LOG("glLightf(light:0x%X, pname:0x%X, param:%f)", light, pname, param);
116	GLDispatch::glLightf_underlying(light, pname, param);
117}
118
119void glLightfv_dispatchLoggingWrapper(GLenum light, GLenum pname, const GLfloat * params) {
120	DISPATCH_DEBUG_LOG("glLightfv(light:0x%X, pname:0x%X, params:%p)", light, pname, params);
121	GLDispatch::glLightfv_underlying(light, pname, params);
122}
123
124void glLightModelf_dispatchLoggingWrapper(GLenum pname, GLfloat param) {
125	DISPATCH_DEBUG_LOG("glLightModelf(pname:0x%X, param:%f)", pname, param);
126	GLDispatch::glLightModelf_underlying(pname, param);
127}
128
129void glLightModelfv_dispatchLoggingWrapper(GLenum pname, const GLfloat * params) {
130	DISPATCH_DEBUG_LOG("glLightModelfv(pname:0x%X, params:%p)", pname, params);
131	GLDispatch::glLightModelfv_underlying(pname, params);
132}
133
134void glLoadIdentity_dispatchLoggingWrapper() {
135	DISPATCH_DEBUG_LOG("glLoadIdentity()");
136	GLDispatch::glLoadIdentity_underlying();
137}
138
139void glLoadMatrixf_dispatchLoggingWrapper(const GLfloat * m) {
140	DISPATCH_DEBUG_LOG("glLoadMatrixf(m:%p)", m);
141	GLDispatch::glLoadMatrixf_underlying(m);
142}
143
144void glLogicOp_dispatchLoggingWrapper(GLenum opcode) {
145	DISPATCH_DEBUG_LOG("glLogicOp(opcode:0x%X)", opcode);
146	GLDispatch::glLogicOp_underlying(opcode);
147}
148
149void glMaterialf_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfloat param) {
150	DISPATCH_DEBUG_LOG("glMaterialf(face:0x%X, pname:0x%X, param:%f)", face, pname, param);
151	GLDispatch::glMaterialf_underlying(face, pname, param);
152}
153
154void glMaterialfv_dispatchLoggingWrapper(GLenum face, GLenum pname, const GLfloat * params) {
155	DISPATCH_DEBUG_LOG("glMaterialfv(face:0x%X, pname:0x%X, params:%p)", face, pname, params);
156	GLDispatch::glMaterialfv_underlying(face, pname, params);
157}
158
159void glMultiTexCoord2fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) {
160	DISPATCH_DEBUG_LOG("glMultiTexCoord2fv(target:0x%X, v:%p)", target, v);
161	GLDispatch::glMultiTexCoord2fv_underlying(target, v);
162}
163
164void glMultiTexCoord2sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) {
165	DISPATCH_DEBUG_LOG("glMultiTexCoord2sv(target:0x%X, v:%p)", target, v);
166	GLDispatch::glMultiTexCoord2sv_underlying(target, v);
167}
168
169void glMultiTexCoord3fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) {
170	DISPATCH_DEBUG_LOG("glMultiTexCoord3fv(target:0x%X, v:%p)", target, v);
171	GLDispatch::glMultiTexCoord3fv_underlying(target, v);
172}
173
174void glMultiTexCoord3sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) {
175	DISPATCH_DEBUG_LOG("glMultiTexCoord3sv(target:0x%X, v:%p)", target, v);
176	GLDispatch::glMultiTexCoord3sv_underlying(target, v);
177}
178
179void glMultiTexCoord4f_dispatchLoggingWrapper(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
180	DISPATCH_DEBUG_LOG("glMultiTexCoord4f(target:0x%X, s:%f, t:%f, r:%f, q:%f)", target, s, t, r, q);
181	GLDispatch::glMultiTexCoord4f_underlying(target, s, t, r, q);
182}
183
184void glMultiTexCoord4fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) {
185	DISPATCH_DEBUG_LOG("glMultiTexCoord4fv(target:0x%X, v:%p)", target, v);
186	GLDispatch::glMultiTexCoord4fv_underlying(target, v);
187}
188
189void glMultiTexCoord4sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) {
190	DISPATCH_DEBUG_LOG("glMultiTexCoord4sv(target:0x%X, v:%p)", target, v);
191	GLDispatch::glMultiTexCoord4sv_underlying(target, v);
192}
193
194void glMultMatrixf_dispatchLoggingWrapper(const GLfloat * m) {
195	DISPATCH_DEBUG_LOG("glMultMatrixf(m:%p)", m);
196	GLDispatch::glMultMatrixf_underlying(m);
197}
198
199void glNormal3f_dispatchLoggingWrapper(GLfloat nx, GLfloat ny, GLfloat nz) {
200	DISPATCH_DEBUG_LOG("glNormal3f(nx:%f, ny:%f, nz:%f)", nx, ny, nz);
201	GLDispatch::glNormal3f_underlying(nx, ny, nz);
202}
203
204void glNormal3fv_dispatchLoggingWrapper(const GLfloat * v) {
205	DISPATCH_DEBUG_LOG("glNormal3fv(v:%p)", v);
206	GLDispatch::glNormal3fv_underlying(v);
207}
208
209void glNormal3sv_dispatchLoggingWrapper(const GLshort * v) {
210	DISPATCH_DEBUG_LOG("glNormal3sv(v:%p)", v);
211	GLDispatch::glNormal3sv_underlying(v);
212}
213
214void glOrtho_dispatchLoggingWrapper(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
215	DISPATCH_DEBUG_LOG("glOrtho(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar);
216	GLDispatch::glOrtho_underlying(left, right, bottom, top, zNear, zFar);
217}
218
219void glPointParameterf_dispatchLoggingWrapper(GLenum param, GLfloat value) {
220	DISPATCH_DEBUG_LOG("glPointParameterf(param:0x%X, value:%f)", param, value);
221	GLDispatch::glPointParameterf_underlying(param, value);
222}
223
224void glPointParameterfv_dispatchLoggingWrapper(GLenum param, const GLfloat * values) {
225	DISPATCH_DEBUG_LOG("glPointParameterfv(param:0x%X, values:%p)", param, values);
226	GLDispatch::glPointParameterfv_underlying(param, values);
227}
228
229void glPointSize_dispatchLoggingWrapper(GLfloat size) {
230	DISPATCH_DEBUG_LOG("glPointSize(size:%f)", size);
231	GLDispatch::glPointSize_underlying(size);
232}
233
234void glRotatef_dispatchLoggingWrapper(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
235	DISPATCH_DEBUG_LOG("glRotatef(angle:%f, x:%f, y:%f, z:%f)", angle, x, y, z);
236	GLDispatch::glRotatef_underlying(angle, x, y, z);
237}
238
239void glScalef_dispatchLoggingWrapper(GLfloat x, GLfloat y, GLfloat z) {
240	DISPATCH_DEBUG_LOG("glScalef(x:%f, y:%f, z:%f)", x, y, z);
241	GLDispatch::glScalef_underlying(x, y, z);
242}
243
244void glTexEnvf_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfloat param) {
245	DISPATCH_DEBUG_LOG("glTexEnvf(target:0x%X, pname:0x%X, param:%f)", target, pname, param);
246	GLDispatch::glTexEnvf_underlying(target, pname, param);
247}
248
249void glTexEnvfv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfloat * params) {
250	DISPATCH_DEBUG_LOG("glTexEnvfv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
251	GLDispatch::glTexEnvfv_underlying(target, pname, params);
252}
253
254void glMatrixMode_dispatchLoggingWrapper(GLenum mode) {
255	DISPATCH_DEBUG_LOG("glMatrixMode(mode:0x%X)", mode);
256	GLDispatch::glMatrixMode_underlying(mode);
257}
258
259void glNormalPointer_dispatchLoggingWrapper(GLenum type, GLsizei stride, const GLvoid * pointer) {
260	DISPATCH_DEBUG_LOG("glNormalPointer(type:0x%X, stride:%d, pointer:%p)", type, stride, pointer);
261	GLDispatch::glNormalPointer_underlying(type, stride, pointer);
262}
263
264void glPopMatrix_dispatchLoggingWrapper() {
265	DISPATCH_DEBUG_LOG("glPopMatrix()");
266	GLDispatch::glPopMatrix_underlying();
267}
268
269void glPushMatrix_dispatchLoggingWrapper() {
270	DISPATCH_DEBUG_LOG("glPushMatrix()");
271	GLDispatch::glPushMatrix_underlying();
272}
273
274void glShadeModel_dispatchLoggingWrapper(GLenum mode) {
275	DISPATCH_DEBUG_LOG("glShadeModel(mode:0x%X)", mode);
276	GLDispatch::glShadeModel_underlying(mode);
277}
278
279void glTexCoordPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
280	DISPATCH_DEBUG_LOG("glTexCoordPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer);
281	GLDispatch::glTexCoordPointer_underlying(size, type, stride, pointer);
282}
283
284void glTexEnvi_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint param) {
285	DISPATCH_DEBUG_LOG("glTexEnvi(target:0x%X, pname:0x%X, param:%d)", target, pname, param);
286	GLDispatch::glTexEnvi_underlying(target, pname, param);
287}
288
289void glTexEnviv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLint * params) {
290	DISPATCH_DEBUG_LOG("glTexEnviv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
291	GLDispatch::glTexEnviv_underlying(target, pname, params);
292}
293
294void glTranslatef_dispatchLoggingWrapper(GLfloat x, GLfloat y, GLfloat z) {
295	DISPATCH_DEBUG_LOG("glTranslatef(x:%f, y:%f, z:%f)", x, y, z);
296	GLDispatch::glTranslatef_underlying(x, y, z);
297}
298
299void glVertexPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
300	DISPATCH_DEBUG_LOG("glVertexPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer);
301	GLDispatch::glVertexPointer_underlying(size, type, stride, pointer);
302}
303
304void glClipPlanef_dispatchLoggingWrapper(GLenum plane, const GLfloat * equation) {
305	DISPATCH_DEBUG_LOG("glClipPlanef(plane:0x%X, equation:%p)", plane, equation);
306	GLDispatch::glClipPlanef_underlying(plane, equation);
307}
308
309void glFrustumf_dispatchLoggingWrapper(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
310	DISPATCH_DEBUG_LOG("glFrustumf(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar);
311	GLDispatch::glFrustumf_underlying(left, right, bottom, top, zNear, zFar);
312}
313
314void glGetClipPlanef_dispatchLoggingWrapper(GLenum pname, GLfloat eqn[4]) {
315	DISPATCH_DEBUG_LOG("glGetClipPlanef(pname:0x%X, eqn[4]:%p)", pname, eqn);
316	GLDispatch::glGetClipPlanef_underlying(pname, eqn);
317}
318
319void glOrthof_dispatchLoggingWrapper(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
320	DISPATCH_DEBUG_LOG("glOrthof(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar);
321	GLDispatch::glOrthof_underlying(left, right, bottom, top, zNear, zFar);
322}
323
324void glAlphaFuncx_dispatchLoggingWrapper(GLenum func, GLclampx ref) {
325	DISPATCH_DEBUG_LOG("glAlphaFuncx(func:0x%X, ref:%d)", func, ref);
326	GLDispatch::glAlphaFuncx_underlying(func, ref);
327}
328
329void glClearColorx_dispatchLoggingWrapper(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
330	DISPATCH_DEBUG_LOG("glClearColorx(red:%d, green:%d, blue:%d, alpha:%d)", red, green, blue, alpha);
331	GLDispatch::glClearColorx_underlying(red, green, blue, alpha);
332}
333
334void glClearDepthx_dispatchLoggingWrapper(GLclampx depth) {
335	DISPATCH_DEBUG_LOG("glClearDepthx(depth:%d)", depth);
336	GLDispatch::glClearDepthx_underlying(depth);
337}
338
339void glColor4x_dispatchLoggingWrapper(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
340	DISPATCH_DEBUG_LOG("glColor4x(red:%d, green:%d, blue:%d, alpha:%d)", red, green, blue, alpha);
341	GLDispatch::glColor4x_underlying(red, green, blue, alpha);
342}
343
344void glDepthRangex_dispatchLoggingWrapper(GLclampx zNear, GLclampx zFar) {
345	DISPATCH_DEBUG_LOG("glDepthRangex(zNear:%d, zFar:%d)", zNear, zFar);
346	GLDispatch::glDepthRangex_underlying(zNear, zFar);
347}
348
349void glFogx_dispatchLoggingWrapper(GLenum pname, GLfixed param) {
350	DISPATCH_DEBUG_LOG("glFogx(pname:0x%X, param:%d)", pname, param);
351	GLDispatch::glFogx_underlying(pname, param);
352}
353
354void glFogxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) {
355	DISPATCH_DEBUG_LOG("glFogxv(pname:0x%X, params:%p)", pname, params);
356	GLDispatch::glFogxv_underlying(pname, params);
357}
358
359void glFrustumx_dispatchLoggingWrapper(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
360	DISPATCH_DEBUG_LOG("glFrustumx(left:%d, right:%d, bottom:%d, top:%d, zNear:%d, zFar:%d)", left, right, bottom, top, zNear, zFar);
361	GLDispatch::glFrustumx_underlying(left, right, bottom, top, zNear, zFar);
362}
363
364void glClipPlanex_dispatchLoggingWrapper(GLenum pname, const GLfixed * eqn) {
365	DISPATCH_DEBUG_LOG("glClipPlanex(pname:0x%X, eqn:%p)", pname, eqn);
366	GLDispatch::glClipPlanex_underlying(pname, eqn);
367}
368
369void glGetFixedv_dispatchLoggingWrapper(GLenum pname, GLfixed * params) {
370	DISPATCH_DEBUG_LOG("glGetFixedv(pname:0x%X, params:%p)", pname, params);
371	GLDispatch::glGetFixedv_underlying(pname, params);
372}
373
374void glGetLightxv_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfixed * params) {
375	DISPATCH_DEBUG_LOG("glGetLightxv(light:0x%X, pname:0x%X, params:%p)", light, pname, params);
376	GLDispatch::glGetLightxv_underlying(light, pname, params);
377}
378
379void glGetMaterialxv_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfixed * params) {
380	DISPATCH_DEBUG_LOG("glGetMaterialxv(face:0x%X, pname:0x%X, params:%p)", face, pname, params);
381	GLDispatch::glGetMaterialxv_underlying(face, pname, params);
382}
383
384void glGetTexEnvxv_dispatchLoggingWrapper(GLenum env, GLenum pname, GLfixed * params) {
385	DISPATCH_DEBUG_LOG("glGetTexEnvxv(env:0x%X, pname:0x%X, params:%p)", env, pname, params);
386	GLDispatch::glGetTexEnvxv_underlying(env, pname, params);
387}
388
389void glGetTexParameterxv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed * params) {
390	DISPATCH_DEBUG_LOG("glGetTexParameterxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
391	GLDispatch::glGetTexParameterxv_underlying(target, pname, params);
392}
393
394void glLightModelx_dispatchLoggingWrapper(GLenum pname, GLfixed param) {
395	DISPATCH_DEBUG_LOG("glLightModelx(pname:0x%X, param:%d)", pname, param);
396	GLDispatch::glLightModelx_underlying(pname, param);
397}
398
399void glLightModelxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) {
400	DISPATCH_DEBUG_LOG("glLightModelxv(pname:0x%X, params:%p)", pname, params);
401	GLDispatch::glLightModelxv_underlying(pname, params);
402}
403
404void glLightx_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfixed param) {
405	DISPATCH_DEBUG_LOG("glLightx(light:0x%X, pname:0x%X, param:%d)", light, pname, param);
406	GLDispatch::glLightx_underlying(light, pname, param);
407}
408
409void glLightxv_dispatchLoggingWrapper(GLenum light, GLenum pname, const GLfixed * params) {
410	DISPATCH_DEBUG_LOG("glLightxv(light:0x%X, pname:0x%X, params:%p)", light, pname, params);
411	GLDispatch::glLightxv_underlying(light, pname, params);
412}
413
414void glLineWidthx_dispatchLoggingWrapper(GLfixed width) {
415	DISPATCH_DEBUG_LOG("glLineWidthx(width:%d)", width);
416	GLDispatch::glLineWidthx_underlying(width);
417}
418
419void glLoadMatrixx_dispatchLoggingWrapper(const GLfixed * m) {
420	DISPATCH_DEBUG_LOG("glLoadMatrixx(m:%p)", m);
421	GLDispatch::glLoadMatrixx_underlying(m);
422}
423
424void glMaterialx_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfixed param) {
425	DISPATCH_DEBUG_LOG("glMaterialx(face:0x%X, pname:0x%X, param:%d)", face, pname, param);
426	GLDispatch::glMaterialx_underlying(face, pname, param);
427}
428
429void glMaterialxv_dispatchLoggingWrapper(GLenum face, GLenum pname, const GLfixed * params) {
430	DISPATCH_DEBUG_LOG("glMaterialxv(face:0x%X, pname:0x%X, params:%p)", face, pname, params);
431	GLDispatch::glMaterialxv_underlying(face, pname, params);
432}
433
434void glMultMatrixx_dispatchLoggingWrapper(const GLfixed * m) {
435	DISPATCH_DEBUG_LOG("glMultMatrixx(m:%p)", m);
436	GLDispatch::glMultMatrixx_underlying(m);
437}
438
439void glMultiTexCoord4x_dispatchLoggingWrapper(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
440	DISPATCH_DEBUG_LOG("glMultiTexCoord4x(target:0x%X, s:%d, t:%d, r:%d, q:%d)", target, s, t, r, q);
441	GLDispatch::glMultiTexCoord4x_underlying(target, s, t, r, q);
442}
443
444void glNormal3x_dispatchLoggingWrapper(GLfixed nx, GLfixed ny, GLfixed nz) {
445	DISPATCH_DEBUG_LOG("glNormal3x(nx:%d, ny:%d, nz:%d)", nx, ny, nz);
446	GLDispatch::glNormal3x_underlying(nx, ny, nz);
447}
448
449void glOrthox_dispatchLoggingWrapper(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
450	DISPATCH_DEBUG_LOG("glOrthox(left:%d, right:%d, bottom:%d, top:%d, zNear:%d, zFar:%d)", left, right, bottom, top, zNear, zFar);
451	GLDispatch::glOrthox_underlying(left, right, bottom, top, zNear, zFar);
452}
453
454void glPointParameterx_dispatchLoggingWrapper(GLenum pname, GLfixed param) {
455	DISPATCH_DEBUG_LOG("glPointParameterx(pname:0x%X, param:%d)", pname, param);
456	GLDispatch::glPointParameterx_underlying(pname, param);
457}
458
459void glPointParameterxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) {
460	DISPATCH_DEBUG_LOG("glPointParameterxv(pname:0x%X, params:%p)", pname, params);
461	GLDispatch::glPointParameterxv_underlying(pname, params);
462}
463
464void glPointSizex_dispatchLoggingWrapper(GLfixed size) {
465	DISPATCH_DEBUG_LOG("glPointSizex(size:%d)", size);
466	GLDispatch::glPointSizex_underlying(size);
467}
468
469void glPolygonOffsetx_dispatchLoggingWrapper(GLfixed factor, GLfixed units) {
470	DISPATCH_DEBUG_LOG("glPolygonOffsetx(factor:%d, units:%d)", factor, units);
471	GLDispatch::glPolygonOffsetx_underlying(factor, units);
472}
473
474void glRotatex_dispatchLoggingWrapper(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
475	DISPATCH_DEBUG_LOG("glRotatex(angle:%d, x:%d, y:%d, z:%d)", angle, x, y, z);
476	GLDispatch::glRotatex_underlying(angle, x, y, z);
477}
478
479void glSampleCoveragex_dispatchLoggingWrapper(GLclampx value, GLboolean invert) {
480	DISPATCH_DEBUG_LOG("glSampleCoveragex(value:%d, invert:%d)", value, invert);
481	GLDispatch::glSampleCoveragex_underlying(value, invert);
482}
483
484void glScalex_dispatchLoggingWrapper(GLfixed x, GLfixed y, GLfixed z) {
485	DISPATCH_DEBUG_LOG("glScalex(x:%d, y:%d, z:%d)", x, y, z);
486	GLDispatch::glScalex_underlying(x, y, z);
487}
488
489void glTexEnvx_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed param) {
490	DISPATCH_DEBUG_LOG("glTexEnvx(target:0x%X, pname:0x%X, param:%d)", target, pname, param);
491	GLDispatch::glTexEnvx_underlying(target, pname, param);
492}
493
494void glTexEnvxv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfixed * params) {
495	DISPATCH_DEBUG_LOG("glTexEnvxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
496	GLDispatch::glTexEnvxv_underlying(target, pname, params);
497}
498
499void glTexParameterx_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed param) {
500	DISPATCH_DEBUG_LOG("glTexParameterx(target:0x%X, pname:0x%X, param:%d)", target, pname, param);
501	GLDispatch::glTexParameterx_underlying(target, pname, param);
502}
503
504void glTexParameterxv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfixed * params) {
505	DISPATCH_DEBUG_LOG("glTexParameterxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
506	GLDispatch::glTexParameterxv_underlying(target, pname, params);
507}
508
509void glTranslatex_dispatchLoggingWrapper(GLfixed x, GLfixed y, GLfixed z) {
510	DISPATCH_DEBUG_LOG("glTranslatex(x:%d, y:%d, z:%d)", x, y, z);
511	GLDispatch::glTranslatex_underlying(x, y, z);
512}
513
514void glGetClipPlanex_dispatchLoggingWrapper(GLenum pname, GLfixed eqn[4]) {
515	DISPATCH_DEBUG_LOG("glGetClipPlanex(pname:0x%X, eqn[4]:%p)", pname, eqn);
516	GLDispatch::glGetClipPlanex_underlying(pname, eqn);
517}
518
519