/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/rain/ |
D | RainEffectConfig.kt | 21 import android.graphics.RuntimeShader 28 val rainShowerShader: RuntimeShader, 30 val glassRainShader: RuntimeShader, 32 val colorGradingShader: RuntimeShader, 34 val outlineShader: RuntimeShader,
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/snow/ |
D | SnowEffectConfig.kt | 21 import android.graphics.RuntimeShader 28 val shader: RuntimeShader, 30 val accumulatedSnowShader: RuntimeShader, 32 val colorGradingShader: RuntimeShader,
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/fog/ |
D | FogEffectConfig.kt | 21 import android.graphics.RuntimeShader 28 val shader: RuntimeShader, 30 val colorGradingShader: RuntimeShader,
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaders/ |
D | SolidColorShader.kt | 18 import android.graphics.RuntimeShader 21 class SolidColorShader(color: Int) : RuntimeShader(SHADER) {
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D | SparkleShader.kt | 19 import android.graphics.RuntimeShader 32 class SparkleShader : RuntimeShader(SPARKLE_SHADER) {
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/utils/ |
D | SolidColorShader.kt | 19 import android.graphics.RuntimeShader 22 class SolidColorShader(color: Int) : RuntimeShader(SHADER) {
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D | GraphicsUtils.kt | 24 import android.graphics.RuntimeShader in <lambda>() 42 fun loadShader(assetManager: AssetManager, path: String): RuntimeShader { in <lambda>() 45 return RuntimeShader(finalShader) in <lambda>()
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/glowboxeffect/ |
D | GlowBoxShader.kt | 19 import android.graphics.RuntimeShader 23 class GlowBoxShader : RuntimeShader(GLOW_SHADER) {
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/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/ |
D | DwellRippleShader.kt | 20 import android.graphics.RuntimeShader 36 class DwellRippleShader internal constructor() : RuntimeShader(SHADER) {
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/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/ |
D | RippleActivity.java | 26 import android.graphics.RuntimeShader; 63 RuntimeShader mRuntimeShader; 112 mRuntimeShader = new RuntimeShader(sSkSL); in RippleView()
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D | RenderEffectViewActivity.kt | 27 import android.graphics.RuntimeShader in <lambda>() 33 private val mDropsShader = RuntimeShader(dropsAGSL) in <lambda>()
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D | BitmapTransitionView.kt | 26 import android.graphics.RuntimeShader in <lambda>() 44 private val mShader = RuntimeShader(AGSL) in <lambda>()
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D | ColorFiltersMutateActivity.java | 33 import android.graphics.RuntimeShader; 54 private final RuntimeShader mRuntimeShader; 86 mRuntimeShader = new RuntimeShader(sSkSL); in BitmapsView()
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D | StretchShaderActivity.java | 29 import android.graphics.RuntimeShader; 56 private RuntimeShader mRuntimeShader; 72 mRuntimeShader = new RuntimeShader(SKSL); in onCreate()
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/frameworks/base/graphics/java/android/graphics/drawable/ |
D | RippleShader.java | 20 import android.graphics.RuntimeShader; 23 final class RippleShader extends RuntimeShader {
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/ |
D | TurbulenceNoiseShader.kt | 18 import android.graphics.RuntimeShader 29 RuntimeShader(getShader(baseType)) {
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/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 246 public class RuntimeShader extends Shader { class 251 RuntimeShader.class.getClassLoader(), nativeGetFinalizer()); 270 public RuntimeShader(@NonNull String shader) { in RuntimeShader() method in RuntimeShader
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D | RenderEffect.java | 303 @NonNull RuntimeShader shader, @NonNull String uniformShaderName) { in createRuntimeShaderEffect()
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D | RecordingCanvas.java | 231 @ColorInt int color, RuntimeShader shader) { in drawRipple()
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D | BaseCanvas.java | 749 } else if (shader instanceof RuntimeShader && onHwFeatureInSwMode()) { in throwIfHasHwFeaturesInSwMode()
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/ |
D | RippleShader.kt | 18 import android.graphics.RuntimeShader 37 RuntimeShader(buildShader(rippleShape)) {
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/frameworks/base/core/java/com/android/internal/widget/remotecompose/player/platform/ |
D | AndroidPaintContext.java | 29 import android.graphics.RuntimeShader; 423 RuntimeShader shader = new RuntimeShader(getText(data.getShaderTextId())); in applyPaint()
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/frameworks/base/libs/hwui/jni/ |
D | RenderEffect.cpp | 155 sk_sp<SkImageFilter> filter = SkImageFilters::RuntimeShader(*builder, name.c_str(), nullptr); in createRuntimeShaderEffect()
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/frameworks/libs/systemui/toruslib/torus-framework-canvas/src/main/java/com/google/android/torus/canvas/engine/ |
D | CanvasWallpaperEngine.kt | 20 import android.graphics.RuntimeShader
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/frameworks/base/boot/ |
D | boot-image-profile.txt | 6609 …ndroid/graphics/CanvasProperty;Landroid/graphics/CanvasProperty;ILandroid/graphics/RuntimeShader;)V 6758 HSPLandroid/graphics/RuntimeShader$NoImagePreloadHolder;-><clinit>()V 6759 HSPLandroid/graphics/RuntimeShader;-><init>(Ljava/lang/String;)V 6760 HSPLandroid/graphics/RuntimeShader;->createNativeInstance(JZ)J 6761 HSPLandroid/graphics/RuntimeShader;->getNativeShaderBuilder()J 6762 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FF)V 6763 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FFFFI)V 6764 HSPLandroid/graphics/RuntimeShader;->setInputShader(Ljava/lang/String;Landroid/graphics/Shader;)V 6765 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;[FZ)V 24708 Landroid/graphics/RuntimeShader$NoImagePreloadHolder; [all …]
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