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Searched refs:RuntimeShader (Results 1 – 25 of 30) sorted by relevance

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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/rain/
DRainEffectConfig.kt21 import android.graphics.RuntimeShader
28 val rainShowerShader: RuntimeShader,
30 val glassRainShader: RuntimeShader,
32 val colorGradingShader: RuntimeShader,
34 val outlineShader: RuntimeShader,
/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/snow/
DSnowEffectConfig.kt21 import android.graphics.RuntimeShader
28 val shader: RuntimeShader,
30 val accumulatedSnowShader: RuntimeShader,
32 val colorGradingShader: RuntimeShader,
/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/fog/
DFogEffectConfig.kt21 import android.graphics.RuntimeShader
28 val shader: RuntimeShader,
30 val colorGradingShader: RuntimeShader,
/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaders/
DSolidColorShader.kt18 import android.graphics.RuntimeShader
21 class SolidColorShader(color: Int) : RuntimeShader(SHADER) {
DSparkleShader.kt19 import android.graphics.RuntimeShader
32 class SparkleShader : RuntimeShader(SPARKLE_SHADER) {
/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/utils/
DSolidColorShader.kt19 import android.graphics.RuntimeShader
22 class SolidColorShader(color: Int) : RuntimeShader(SHADER) {
DGraphicsUtils.kt24 import android.graphics.RuntimeShader in <lambda>()
42 fun loadShader(assetManager: AssetManager, path: String): RuntimeShader { in <lambda>()
45 return RuntimeShader(finalShader) in <lambda>()
/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/glowboxeffect/
DGlowBoxShader.kt19 import android.graphics.RuntimeShader
23 class GlowBoxShader : RuntimeShader(GLOW_SHADER) {
/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/
DDwellRippleShader.kt20 import android.graphics.RuntimeShader
36 class DwellRippleShader internal constructor() : RuntimeShader(SHADER) {
/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/
DRippleActivity.java26 import android.graphics.RuntimeShader;
63 RuntimeShader mRuntimeShader;
112 mRuntimeShader = new RuntimeShader(sSkSL); in RippleView()
DRenderEffectViewActivity.kt27 import android.graphics.RuntimeShader in <lambda>()
33 private val mDropsShader = RuntimeShader(dropsAGSL) in <lambda>()
DBitmapTransitionView.kt26 import android.graphics.RuntimeShader in <lambda>()
44 private val mShader = RuntimeShader(AGSL) in <lambda>()
DColorFiltersMutateActivity.java33 import android.graphics.RuntimeShader;
54 private final RuntimeShader mRuntimeShader;
86 mRuntimeShader = new RuntimeShader(sSkSL); in BitmapsView()
DStretchShaderActivity.java29 import android.graphics.RuntimeShader;
56 private RuntimeShader mRuntimeShader;
72 mRuntimeShader = new RuntimeShader(SKSL); in onCreate()
/frameworks/base/graphics/java/android/graphics/drawable/
DRippleShader.java20 import android.graphics.RuntimeShader;
23 final class RippleShader extends RuntimeShader {
/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/
DTurbulenceNoiseShader.kt18 import android.graphics.RuntimeShader
29 RuntimeShader(getShader(baseType)) {
/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java246 public class RuntimeShader extends Shader { class
251 RuntimeShader.class.getClassLoader(), nativeGetFinalizer());
270 public RuntimeShader(@NonNull String shader) { in RuntimeShader() method in RuntimeShader
DRenderEffect.java303 @NonNull RuntimeShader shader, @NonNull String uniformShaderName) { in createRuntimeShaderEffect()
DRecordingCanvas.java231 @ColorInt int color, RuntimeShader shader) { in drawRipple()
DBaseCanvas.java749 } else if (shader instanceof RuntimeShader && onHwFeatureInSwMode()) { in throwIfHasHwFeaturesInSwMode()
/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/
DRippleShader.kt18 import android.graphics.RuntimeShader
37 RuntimeShader(buildShader(rippleShape)) {
/frameworks/base/core/java/com/android/internal/widget/remotecompose/player/platform/
DAndroidPaintContext.java29 import android.graphics.RuntimeShader;
423 RuntimeShader shader = new RuntimeShader(getText(data.getShaderTextId())); in applyPaint()
/frameworks/base/libs/hwui/jni/
DRenderEffect.cpp155 sk_sp<SkImageFilter> filter = SkImageFilters::RuntimeShader(*builder, name.c_str(), nullptr); in createRuntimeShaderEffect()
/frameworks/libs/systemui/toruslib/torus-framework-canvas/src/main/java/com/google/android/torus/canvas/engine/
DCanvasWallpaperEngine.kt20 import android.graphics.RuntimeShader
/frameworks/base/boot/
Dboot-image-profile.txt6609 …ndroid/graphics/CanvasProperty;Landroid/graphics/CanvasProperty;ILandroid/graphics/RuntimeShader;)V
6758 HSPLandroid/graphics/RuntimeShader$NoImagePreloadHolder;-><clinit>()V
6759 HSPLandroid/graphics/RuntimeShader;-><init>(Ljava/lang/String;)V
6760 HSPLandroid/graphics/RuntimeShader;->createNativeInstance(JZ)J
6761 HSPLandroid/graphics/RuntimeShader;->getNativeShaderBuilder()J
6762 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FF)V
6763 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FFFFI)V
6764 HSPLandroid/graphics/RuntimeShader;->setInputShader(Ljava/lang/String;Landroid/graphics/Shader;)V
6765 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;[FZ)V
24708 Landroid/graphics/RuntimeShader$NoImagePreloadHolder;
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