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Searched refs:getDrawingState (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/unittests/
DFrameRateSelectionStrategyTest.cpp103 layer->getDrawingState().frameRateSelectionStrategy); in TEST_P()
121 parent->getDrawingState().frameRateSelectionStrategy); in TEST_P()
124 child1->getDrawingState().frameRateSelectionStrategy); in TEST_P()
127 child2->getDrawingState().frameRateSelectionStrategy); in TEST_P()
149 layer1->getDrawingState().frameRateSelectionStrategy); in TEST_P()
152 layer2->getDrawingState().frameRateSelectionStrategy); in TEST_P()
155 layer3->getDrawingState().frameRateSelectionStrategy); in TEST_P()
162 layer1->getDrawingState().frameRateSelectionStrategy); in TEST_P()
165 layer2->getDrawingState().frameRateSelectionStrategy); in TEST_P()
168 layer3->getDrawingState().frameRateSelectionStrategy); in TEST_P()
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/frameworks/native/services/surfaceflinger/
DLayerVector.cpp45 const auto& lState = l->getDrawingState(); in do_compare()
46 const auto& rState = r->getDrawingState(); in do_compare()
67 auto& state = layer->getDrawingState(); in traverseInZOrder()
78 auto& state = layer->getDrawingState(); in traverseInReverseZOrder()
DLayer.h305 virtual bool isDimmingEnabled() const { return getDrawingState().dimmingEnabled; } in isDimmingEnabled()
306 float getDesiredHdrSdrRatio() const { return getDrawingState().desiredHdrSdrRatio; } in getDesiredHdrSdrRatio()
307 float getCurrentHdrSdrRatio() const { return getDrawingState().currentHdrSdrRatio; } in getCurrentHdrSdrRatio()
308 gui::CachingHint getCachingHint() const { return getDrawingState().cachingHint; } in getCachingHint()
701 inline const State& getDrawingState() const { return mDrawingState; } in getDrawingState() function
702 inline State& getDrawingState() { return mDrawingState; } in getDrawingState() function
1204 return getDrawingState().frameRateSelectionStrategy == in shouldOverrideChildrenFrameRate()
1209 return getDrawingState().frameRateSelectionStrategy != FrameRateSelectionStrategy::Self; in shouldPropagateFrameRate()
DLayer.cpp383 const State& s(getDrawingState()); in getBounds()
495 const State& s(getDrawingState()); in computeBounds()
566 const auto& drawingState{getDrawingState()}; in prepareBasicGeometryCompositionState()
601 const auto& drawingState{getDrawingState()}; in prepareGeometryCompositionState()
636 const auto& drawingState{getDrawingState()}; in preparePerFrameCompositionState()
716 const State& drawingState{getDrawingState()}; in prepareCursorCompositionState()
816 const State& s(getDrawingState()); in doTransaction()
983 if (getDrawingState().isTrustedOverlay) { in isTrustedOverlay()
1185 return getDrawingState().layerStack; in getLayerStack()
1519 return getDrawingState().frameRateForLayerTree; in getFrameRateForLayerTree()
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DSurfaceFlinger.cpp4890 if (layer->getDrawingState().barrierProducerId > s.bufferData->producerId) { in transactionReadyBufferCheckLegacy()
4898 layer->getDebugName(), layer->getDrawingState().barrierProducerId, in transactionReadyBufferCheckLegacy()
4903 if (layer->getDrawingState().barrierFrameNumber < s.bufferData->barrierFrameNumber) { in transactionReadyBufferCheckLegacy()
4911 layer->getDrawingState().barrierFrameNumber, in transactionReadyBufferCheckLegacy()
8097 Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState()); in captureLayers()
9343 if (layer->getDrawingState().isRelativeOf) { in updateLayerMetadataSnapshot()