Searched refs:mImageShader (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/decoder/ |
D | GpuVideoTrackDecoder.java | 63 private ImageShader mImageShader; field in GpuVideoTrackDecoder 190 if (mImageShader == null) { in getImageShader() 191 mImageShader = new ImageShader(COPY_FRAGMENT_SHADER); in getImageShader() 192 mImageShader.setTargetRect(0f, 1f, 1f, -1f); in getImageShader() 194 return mImageShader; in getImageShader()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 820 mImageShader = linkShader(vertexShader, imageFragmentShader); in initShaders() 821 GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION); in initShaders() 822 GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); in initShaders() 823 mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); in initShaders() 824 mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE); in initShaders() 882 glUseProgram(mImageShader); in android() 1544 glUseProgram(mImageShader); in initDynamicColors() 1549 glUniform3f(glGetUniformLocation(mImageShader, in initDynamicColors() 1552 glUniform3f(glGetUniformLocation(mImageShader, in initDynamicColors() 1556 mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS); in initDynamicColors() [all …]
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D | BootAnimation.h | 243 GLuint mImageShader; variable
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